Perfect shield: Difference between revisions

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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Perfect Shield.png|thumb|{{SSBB|Bowser}} perfect shielding an attack in ''Brawl'', creating a collision bubble where it was blocked.]]
[[File:Perfect Shield.png|thumb|{{SSBB|Bowser}} perfect shielding an attack in ''Brawl'', creating a collision bubble where it was blocked.]]
The ability to perfect shield returns in ''Brawl'', now officially known as a '''perfect shield'''. It works similar to ''Melee'', but with a few notable differences. One major change is that perfect shielding no longer reflects projectiles; should a projectile connect during perfect shield frames, they will rebound off the shield at an angle instead of rebounding back towards the owner of the projectile. A projectile that bounces off a character's shield can no longer affect that character unless it's a multi-hit attack. Additionally, perfect shielding a melee attack now incurs decreased shieldstun and no shield pushback. Lastly, a clear "clang" sound occurs when a perfect shield is executed.
The ability to powershield returns in ''Brawl'', now officially known as a '''perfect shield'''. It works similar to ''Melee'', but with a few notable differences. One major change is that perfect shielding no longer reflects projectiles; should a projectile connect during perfect shield frames, they will rebound off the shield at an angle instead of rebounding back towards the owner of the projectile. A projectile that bounces off a character's shield can no longer affect that character unless it's a multi-hit attack. Additionally, perfect shielding a melee attack now incurs decreased shieldstun and no shield pushback. Lastly, a clear "clang" sound occurs when a perfect shield is executed.
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