Flaws in artificial intelligence: Difference between revisions

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→‎Super Smash Bros. Ultimate: Revised a sentence to be a bit more concise (and hopefully more clear)
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Finally, some new problems now exist, including CPU-controlled {{SSBU|Chrom}}s walking offstage for seemingly no reason only to be unable to recover and plummet to their death with [[Soaring Slash]], or CPUs freezing on the spot after KOing a human player during a 1v1 match, performing frame-perfect dash dances until approached.
Finally, some new problems now exist, including CPU-controlled {{SSBU|Chrom}}s walking offstage for seemingly no reason only to be unable to recover and plummet to their death with [[Soaring Slash]], or CPUs freezing on the spot after KOing a human player during a 1v1 match, performing frame-perfect dash dances until approached.


It is to be noted that due to the existence of numerous CPU settings for [[Spirits (characters)|Spirit]] Battles, CPU effectiveness vary wildly during gamemodes involving Spirits that control fighters.
It should be noted that [[Spirit#Spirit Battles|Spirit Battles]] utilize numerous, specialized CPU settings, which can cause CPUs' effectiveness in the mode to vary wildly.


Regardless, due to the drastic improvements made to CPUs, the current AI in ''Smash Ultimate'' is considered to be the best of all the ''Super Smash Bros.'' games, due to their numerous changes making them much smarter than before.
Regardless, due to the drastic improvements made to CPUs, the current AI in ''Smash Ultimate'' is considered to be the best of all the ''Super Smash Bros.'' games, due to their numerous changes making them much smarter than before.
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