Toon Link (SSBU): Difference between revisions

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===Special moves===
===Special moves===
*{{buff|An arrow fired from the [[Hero's Bow]] lasts much longer than Young Link's [[Fire Arrow]]. When combined with the slow travel time of the arrows, this allows Toon Link to keep the projectile in play longer than Young Link can to limit an opponent's options.}}
====[[Hero's Bow]]:====
*{{buff|An arrow fired from the Hero's Bow lasts much longer than Young Link's [[Fire Arrow]]. When combined with the slow travel time of the arrows, this allows Toon Link to keep the projectile in play longer than Young Link can to limit an opponent's options.}}
*{{nerf|Toon Link's Hero's Bow fires and charges more slowly, has more ending lag, takes longer to travel, and deals less knockback than Young Link's Fire Arrows. It also lacks the combo potential that the Fire Arrows possess.}}
*{{nerf|Toon Link's Hero's Bow fires and charges more slowly, has more ending lag, takes longer to travel, and deals less knockback than Young Link's Fire Arrows. It also lacks the combo potential that the Fire Arrows possess.}}
*{{buff|The lower knockback on Toon Link's arrows allow them to lock opponents, increasing their setup potential.}}
*{{buff|The lower knockback on Toon Link's arrows allow them to lock opponents, increasing their setup potential.}}
*{{change|The arrows fired from Hero's Bow send at a different angle than Fire Arrows. They also lack a flame effect.}}
*{{change|The arrows fired from Hero's Bow send at a different angle than Fire Arrows. They also lack a flame effect.}}
*{{buff|The strong hit of Toon Link's [[Boomerang]] lasts much longer than Young Link's Boomerang.}}
====[[Boomerang]]:====
*{{buff|The strong hit of Toon Link's Boomerang lasts much longer than Young Link's Boomerang.}}
*{{buff|The returning hit of Toon Link's Boomerang has set knockback, granting it more combo potential than Young Link's version. The returning hit also has more knockback compared to Young Link's nominal knockback, and also deals more damage (2% → 3%).}}
*{{buff|The returning hit of Toon Link's Boomerang has set knockback, granting it more combo potential than Young Link's version. The returning hit also has more knockback compared to Young Link's nominal knockback, and also deals more damage (2% → 3%).}}
*{{nerf|Toon Link's Boomerang does much less damage at close range (13.2%/11% → 9.6%/8%) and at a distance (8.4%/7% → 6%/5%) than Young Link's Boomerang. The knockback angle of Toon Link's close-range Boomerang also makes it slightly worse for combos.}}
*{{nerf|Toon Link's Boomerang does much less damage at close range (13.2%/11% → 9.6%/8%) and at a distance (8.4%/7% → 6%/5%) than Young Link's Boomerang. The knockback angle of Toon Link's close-range Boomerang also makes it slightly worse for combos.}}
*{{change|Toon Link's Boomerang travels slightly farther and returns more slowly than Young Link's Boomerang.}}
*{{change|Toon Link's Boomerang travels slightly farther and returns more slowly than Young Link's Boomerang.}}
*{{buff|Grounded [[Spin Attack]] has significantly more KO potential. It also has a faster start-up (frame 9 → 6).}}
====[[Spin Attack]]:====
*{{buff|Grounded Spin Attack has significantly more KO potential. It also has a faster start-up (frame 9 → 6).}}
*{{nerf|Toon Link's grounded Spin Attack has more ending lag (frame 71 → 78) than Young Link's version, making it a more risky move. Additionally, it lacks the combo potential and KO setups that Young Link's Spin Attack possesses.}}
*{{nerf|Toon Link's grounded Spin Attack has more ending lag (frame 71 → 78) than Young Link's version, making it a more risky move. Additionally, it lacks the combo potential and KO setups that Young Link's Spin Attack possesses.}}
*{{change|Toon Link's grounded Spin Attack sends at a more horizontal angle.}}
*{{change|Toon Link's grounded Spin Attack sends at a more horizontal angle.}}
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*{{nerf|Toon Link's aerial Spin Attack has less aerial drift and recovery height than Young Link's Spin Attack, making it a worse recovery option overall.}}
*{{nerf|Toon Link's aerial Spin Attack has less aerial drift and recovery height than Young Link's Spin Attack, making it a worse recovery option overall.}}
*{{change|The sword trails of Young Link and Toon Link's Spin Attacks have different visuals.}}
*{{change|The sword trails of Young Link and Toon Link's Spin Attacks have different visuals.}}
====[[Bomb]]:====
*{{buff|Toon Link's [[Bomb]] pull animation has less endlag than Young Link (frame 40 → 37).}}
*{{buff|Toon Link's [[Bomb]] pull animation has less endlag than Young Link (frame 40 → 37).}}
*{{buff|Toon Link's Bombs have a much bigger blast radius than Bombs from Young Link, making them easier to hit. Their damage is also more consistent due to being a single hit.}}
*{{buff|Toon Link's Bombs have a much bigger blast radius than Bombs from Young Link, making them easier to hit. Their damage is also more consistent due to being a single hit.}}
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*{{change|Toon Link's Bombs have a much longer fuse time than Young Link's Bombs (219 frames → 299 frames.)}}
*{{change|Toon Link's Bombs have a much longer fuse time than Young Link's Bombs (219 frames → 299 frames.)}}
*{{change|The explosion from Toon Link's Bombs produce cartoon-like smoke and explosion graphics, as opposed to the more realistic look of Young Link's Bomb explosions.}}
*{{change|The explosion from Toon Link's Bombs produce cartoon-like smoke and explosion graphics, as opposed to the more realistic look of Young Link's Bomb explosions.}}
====[[Triforce Slash]]:====
*{{change|[[Triforce Slash]] is much brighter and opaque compared to Young Link’s.}}
*{{change|[[Triforce Slash]] is much brighter and opaque compared to Young Link’s.}}


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