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m (→In Super Smash Bros. Ultimate: made sentence less awkward) |
(→In Super Smash Bros. Ultimate: Powershielding multiple attackers) |
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} powershielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]] | [[File:PerfectShieldUltimate.gif|thumb|{{SSBU|Mario}} powershielding the third hit of {{SSBU|Young Link}}'s [[neutral attack]].]] | ||
Powershielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around. Additionally, powershielding in ''Smash Bros. Ultimate'' is significantly more dramatic, pausing the screen and causing it to flash while the powershielder's eyes glow. | Powershielding in ''Super Smash Bros. Ultimate'' functions completely differently than in previous games. It now requires the player to ''release'' the shield button when an attack connects against their shield, instead of the other way around. Additionally, powershielding in ''Smash Bros. Ultimate'' is significantly more dramatic, pausing the screen and causing it to flash while the powershielder's eyes glow. Powershielding an attack from different attackers causes the user to powershield multiple times from a single parry. Each character also performs a new animation upon successfully powershielding, similar to Ryu's parry animation from ''Smash 4''. {{SSBU|Ryu}} keeps his unique sound effect and now shares it with {{SSBU|Ken}}. | ||
{{clrr}} | {{clrr}} | ||
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