6,610
edits
SuperSqank (talk | contribs) m (→Special moves) |
SuperSqank (talk | contribs) |
||
Line 18: | Line 18: | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. | Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. Various issues he had in ''Melee'' such as his inability to [[L-cancel]] all of his aerials and his extremely small shield were fixed. Some (but not all) of the improvements he had in ''Brawl'' were retained while various moves in his moveset had various adjustments to make them more effective such as an increase in power or speed. His specials also received various improvements. [[Chef]] is much faster, [[Fire]] no longer leaves Mr. Game & Watch [[helpless]] and [[Judgement]] received various changes to make it more effective. Dots now appear above Judgement to show whether the next judge will be an odd or even number and judges 2-8 are significantly more effective. Judge also retains the advanced techniques it gained from ''Brawl''. | ||
Mr. Game & Watch only received a small number of minor nerfs from his ''Melee'' counterpart. He also lacks some of the improvements he had in ''Brawl'' such as the lower landing lag on his aerials and his parachute after using Fire. As well as this, he also maintains the [[grab release glitch]] he received in ''Brawl''. | |||
Overall, Mr. Game & Watch is more effective than he was in both games and his tournament results are stronger than they have ever been in other Smash games. | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|He is significantly heavier weighing the same as he did in ''Brawl'' (60 → 75), no longer being as light as [[Jigglypuff_(PM)|Jigglypuff]] and is now tied with Fox in weight.}} | *{{buff|He is significantly heavier weighing the same as he did in ''Brawl'' (60 → 75), no longer being as light as [[Jigglypuff_(PM)|Jigglypuff]] and is now tied with Fox in weight.}} | ||
*{{buff|His [[Shield]] is larger now covering his whole body.}} | |||
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed.}} | *{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed.}} | ||
Line 30: | Line 35: | ||
*{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | *{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | ||
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | *{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | ||
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a | *{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}} | ||
*{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}} | *{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}} | ||
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} | *{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} |
edits