Forward tilt: Difference between revisions
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[[Image:Mario_tilt_a.jpg|thumb|right | Mario's Strong Side, faster than his [[Forward Smash]]]] | [[Image:Mario_tilt_a.jpg|thumb|right | Mario's Strong Side, faster than his [[Forward Smash]].]] | ||
'''Strong Side''', also known as a "'''Forward Tilt'''" (or "F-tilt | '''Strong Side''', also known as a "'''Forward Tilt'''" (or "F-tilt"), is a [[Strong Attack]] performed by any character by holding the control stick forward and pressing A while on the ground. This is distinct from a [[Forward Smash]] in that the control stick is only tilted, not tapped, when performing this attack. | ||
Along with certain Forward | Along with certain Forward Smashes, some Strong Sides can be "angled" up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Although a Strong Side can't produce the same knockback and damage as a [[Smash Attack]], it is much faster, giving slow characters such as [[Bowser (SSBB) |Bowser]] or [[Ganondorf (SSBB) |Ganon]] access to speedier attacks. However, Strong Sides cannot be charged like Smash Attacks. | ||
== Characters in Brawl with Strong Sides | == Characters in Brawl with Strong Sides That Can Be Angled == | ||
=== Kicks/Legs === | === Kicks/Legs === | ||
*[[Mario (SSBB)|Mario]] | *[[Mario (SSBB)|Mario]] | ||
Line 15: | Line 15: | ||
*[[Samus (SSBB)|Samus]] | *[[Samus (SSBB)|Samus]] | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]] | ||
*[[Pikachu (SSBB)|Pikachu]] (Pikachu plants his front legs in the ground and attacks with his hind legs) | *[[Pikachu (SSBB)|Pikachu]] (Pikachu plants his front legs in the ground and attacks with his hind legs.) | ||
*[[Sonic (SSBB)|Sonic]] (Like Pikachu's, but the direction of the attack doesn't change as much when angled) | *[[Sonic (SSBB)|Sonic]] (Like Pikachu's, but the direction of the attack doesn't change as much when angled.) | ||
*[[Captain Falcon (SSBB)|Captain Falcon]] | *[[Captain Falcon (SSBB)|Captain Falcon]] | ||
=== Punches/Arms === | === Punches/Arms === | ||
*[[Wario (SSBB)|Wario]] (If angled upwards, Wario will grunt during the start-up lag instead of during the actual attack) | *[[Wario (SSBB)|Wario]] (If angled upwards, Wario will grunt during the start-up lag instead of during the actual attack.) | ||
*[[Donkey Kong (SSBB)|Donkey Kong]] (Can be angled, but the results are very hard to see) | *[[Donkey Kong (SSBB)|Donkey Kong]] (Can be angled, but the results are very hard to see.) | ||
*[[Diddy Kong (SSBB)|Diddy Kong]] | *[[Diddy Kong (SSBB)|Diddy Kong]] | ||
*[[Bowser (SSBB)|Bowser]] | *[[Bowser (SSBB)|Bowser]] | ||
*[[R.O.B. (SSBB)|R.O.B.]] | *[[R.O.B. (SSBB)|R.O.B.]] | ||
*[[Zelda (SSBB)|Zelda]] (Sparkles come out of her hand, but aren't a hitbox) | *[[Zelda (SSBB)|Zelda]] (Sparkles come out of her hand, but aren't a hitbox.) | ||
*[[Wolf O'Donnell (SSBB)|Wolf]] (Does a slash with his claws) | *[[Wolf O'Donnell (SSBB)|Wolf]] (Does a slash with his claws.) | ||
=== Tail === | === Tail === | ||
*[[Yoshi (SSBB)|Yoshi]] | *[[Yoshi (SSBB)|Yoshi]] | ||
*[[Squirtle (SSBB)|Squirtle]] | *[[Squirtle (SSBB)|Squirtle]] | ||
*[[Charizard (SSBB)|Charizard]] (Hard to see it being angled) | *[[Charizard (SSBB)|Charizard]] (Hard to see it being angled.) | ||
=== Weapons === | === Weapons === | ||
*[[Ice Climbers (SSBB)|Ice Climbers]] | *[[Ice Climbers (SSBB)|Ice Climbers]] | ||
*[[Ike (SSBB)|Ike]] | *[[Ike (SSBB)|Ike]] | ||
=== Energy === | === Energy === | ||
*[[Lucas (SSBB)|Lucas]] (Hard to see it being angled) | *[[Lucas (SSBB)|Lucas]] (Hard to see it being angled.) | ||
*[[Lucario (SSBB)|Lucario]] | *[[Lucario (SSBB)|Lucario]] | ||
== Characters in Brawl with Strong Sides | == Characters in Brawl with Strong Sides That Can't Be Angled == | ||
=== Kicks/Legs === | === Kicks/Legs === | ||
*[[Peach (SSBB)|Peach]] - Kicks straight up. | *[[Peach (SSBB)|Peach]] - Kicks straight up. | ||
*[[Sheik (SSBB)|Sheik]] - Does a spinning kick. | *[[Sheik (SSBB)|Sheik]] - Does a spinning kick. | ||
*[[Ganondorf (SSBB)|Ganondorf]] - Kicks straight foward. Very much like Captain Falcon's aside from not being able to be angled and stronger with more horizontal knockbck. | *[[Ganondorf (SSBB)|Ganondorf]] - Kicks straight foward. Very much like Captain Falcon's, aside from not being able to be angled and stronger with more horizontal knockbck. | ||
*[[Snake (SSBB)|Snake]] - Darts his knee with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a double fist | *[[Snake (SSBB)|Snake]] - Darts his knee with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a double fist that's stronger than the first one, like Toon Link's Forward Smash. The properties of the first kick can be exploited. Doing that is called [[Knee Lock]]ing. Overall, one of the quickest moves of his arsenal, and is powerful as well. | ||
*[[Olimar (SSBB)|Olimar]] - Thrusts his body foward in the air with a kick. | *[[Olimar (SSBB)|Olimar]] - Thrusts his body foward in the air with a kick. | ||
=== Weapons === | === Weapons === | ||
*[[Pit (SSBB)|Pit]] - Thrusts both of his swords foward. | *[[Pit (SSBB)|Pit]] - Thrusts both of his swords foward. | ||
*[[Meta Knight (SSBB)|Meta Knight]] - Swings his sword foward, then can do two more swings into a combo like a three hit | *[[Meta Knight (SSBB)|Meta Knight]] - Swings his sword foward, then can do two more swings into a combo, like a three-hit neutral combo. | ||
*[[King Dedede (SSBB)|King Dedede]] - Spins his hammer in front of him. | *[[King Dedede (SSBB)|King Dedede]] - Spins his hammer in front of him. | ||
*[[Link (SSBB)|Link]] - Swings his sword foward. | *[[Link (SSBB)|Link]] - Swings his sword foward. | ||
*[[Toon Link (SSBB)|Toon Link]] - Same as Link's, but different in that it stalls the opponent like if hit by a sweet spot. | *[[Toon Link (SSBB)|Toon Link]] - Same as Link's, but different in that it stalls the opponent, like if hit by a sweet spot. | ||
*[[Marth (SSBB)|Marth]] - Does a slashing uppercut. Sometimes mistaken for being able to be angled, due to his up tilt being very similar to his forward tilt. Also very different from Ike's foward tilt. | *[[Marth (SSBB)|Marth]] - Does a slashing uppercut. Sometimes mistaken for being able to be angled, due to his up tilt being very similar to his forward tilt. Also very different from Ike's foward tilt. | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - Pulls out a chair from Lion in front of him. | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - Pulls out a chair from Lion in front of him. |
Revision as of 15:45, December 4, 2008
Strong Side, also known as a "Forward Tilt" (or "F-tilt"), is a Strong Attack performed by any character by holding the control stick forward and pressing A while on the ground. This is distinct from a Forward Smash in that the control stick is only tilted, not tapped, when performing this attack.
Along with certain Forward Smashes, some Strong Sides can be "angled" up or down to some extent, pointing the hitbox in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Although a Strong Side can't produce the same knockback and damage as a Smash Attack, it is much faster, giving slow characters such as Bowser or Ganon access to speedier attacks. However, Strong Sides cannot be charged like Smash Attacks.
Characters in Brawl with Strong Sides That Can Be Angled
Kicks/Legs
- Mario
- Luigi
- Ness
- Fox
- Falco
- Kirby
- Jigglypuff
- Samus
- Zero Suit Samus
- Pikachu (Pikachu plants his front legs in the ground and attacks with his hind legs.)
- Sonic (Like Pikachu's, but the direction of the attack doesn't change as much when angled.)
- Captain Falcon
Punches/Arms
- Wario (If angled upwards, Wario will grunt during the start-up lag instead of during the actual attack.)
- Donkey Kong (Can be angled, but the results are very hard to see.)
- Diddy Kong
- Bowser
- R.O.B.
- Zelda (Sparkles come out of her hand, but aren't a hitbox.)
- Wolf (Does a slash with his claws.)
Tail
Weapons
Energy
Characters in Brawl with Strong Sides That Can't Be Angled
Kicks/Legs
- Peach - Kicks straight up.
- Sheik - Does a spinning kick.
- Ganondorf - Kicks straight foward. Very much like Captain Falcon's, aside from not being able to be angled and stronger with more horizontal knockbck.
- Snake - Darts his knee with fixed knockback in front of him. If another Strong Side is done right after the first one, he'll do a double fist that's stronger than the first one, like Toon Link's Forward Smash. The properties of the first kick can be exploited. Doing that is called Knee Locking. Overall, one of the quickest moves of his arsenal, and is powerful as well.
- Olimar - Thrusts his body foward in the air with a kick.
Weapons
- Pit - Thrusts both of his swords foward.
- Meta Knight - Swings his sword foward, then can do two more swings into a combo, like a three-hit neutral combo.
- King Dedede - Spins his hammer in front of him.
- Link - Swings his sword foward.
- Toon Link - Same as Link's, but different in that it stalls the opponent, like if hit by a sweet spot.
- Marth - Does a slashing uppercut. Sometimes mistaken for being able to be angled, due to his up tilt being very similar to his forward tilt. Also very different from Ike's foward tilt.
- Mr. Game & Watch - Pulls out a chair from Lion in front of him.
Miscellaneous
- Ivysaur - Thrusts its body foward and spins the leaves of its flower. Can hit multiple times.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |