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*{{buff|[[Up smash]] deals more knockback.}} | *{{buff|[[Up smash]] deals more knockback.}} | ||
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | *{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}} | ||
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | |||
*{{buff|[[Green Missile]] has less ending lag.}} | *{{buff|[[Green Missile]] has less ending lag.}} | ||
*{{buff|[[Luigi Cyclone]] deals more knockback.}} | *{{buff|[[Luigi Cyclone]] deals more knockback.}} |
edits