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m (→Echo Fighter definition: I should pay more attention when I'm writting (fixes, lots of fixes)) |
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:::::First, please cease with the "I know better than you because it's my job" attitude, it makes you look snobbish and combative rather than helpful. I also have several years of experience with 3D modelling and animation and a university degree in game development (though admittedly no professional experience in either), so I'd like to believe I'm not uninformed on the matter. | :::::First, please cease with the "I know better than you because it's my job" attitude, it makes you look snobbish and combative rather than helpful. I also have several years of experience with 3D modelling and animation and a university degree in game development (though admittedly no professional experience in either), so I'd like to believe I'm not uninformed on the matter. | ||
:::::Second: I agree that parts of the article need to be updated due to us determining that "clone" and "echo" do not mean the same thing (my previous edit was mostly a stopgap). I don't believe it is particularly urgent, but I do plan on giving it a serious look within the next few days. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 22:42, 28 January 2019 (EST) | :::::Second: I agree that parts of the article need to be updated due to us determining that "clone" and "echo" do not mean the same thing (my previous edit was mostly a stopgap). I don't believe it is particularly urgent, but I do plan on giving it a serious look within the next few days. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 22:42, 28 January 2019 (EST) | ||
::::::I know what I'm talking about, and I have people telling my that what I say is "arbitrary", that I can't tell because i didn't work specifically on SSBU, and even comments that aren't related to what I said, is it that suprising that I ended up being combative and have to remind people that I'm talking from a legit standpoint ? Can you imagine how frustrating it is ? | ::::::I know what I'm talking about, and I have people telling my that what I say is "arbitrary", that I can't tell because i didn't work specifically on SSBU, and even comments that aren't related to what I said, is it that suprising that I ended up being combative and have to remind people that I'm talking from a legit standpoint ? Can you imagine how frustrating it is ? Imagine how you would feel if someone was arguing with you that fighters only have one texture, and that what you claim about those weird normal map and other maps is just an "interpretation", "arbitrary", and that you don't know because you didn't work on that game anyway. | ||
::::::Now, as you're knowledgable in animation | ::::::Now, as you're knowledgable in animation, please answer those questions : Do you confirm that each character uses hundreds of animations ? Do you therefore agree that the animation budget is overwelmingly bigger than any other task required in the making of a fighter ? Do you confirm that echo fighters reuse most of their "parent" animations ? Do you confirm that regular characters all have a full set of animations of their own (mostly) ? Do you agree that reusing animations is an effective way to drastically cut down the development cost of a fighter ? And do you think that, from a production perspective, it makes sense to see echo fighters as low cost fighters for which the animation budget has been drastically reduced ? And while I'm at it, do you confirm that having the same rig/skeleton is a requirement for the reused animations to work properly ? And do you also confirm that reusing animations is very likely to cause similar moves and similar stats ? | ||
::::::Because in the end, I'm still 100% sure that the point behind echo fighters was to put low cost characters by saving on the insane animation budget, and that the gap between regular fighters and echo fighters is significant enough to do such a claim : We're talking here about a very tangible difference, with seven fighters on one hand having more than 90% reused animations, and all the other fighters on the other hand being way bellow 5% of reused animations, 0% for most of them. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:15, 29 January 2019 (EST) | ::::::Because in the end, I'm still 100% sure that the point behind echo fighters was to put low cost characters by saving on the insane animation budget, and that the gap between regular fighters and echo fighters is significant enough to do such a claim : We're talking here about a very tangible difference, with seven fighters on one hand having more than 90% reused animations, and all the other fighters on the other hand being way bellow 5% of reused animations, 0% for most of them. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:15, 29 January 2019 (EST) | ||
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