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*{{buff|Ness can use the directional air dodge to recover instead of using [[PK Thunder]], giving him a potent [[recovery]] mixup if he's close enough to ledge.}} | *{{buff|Ness can use the directional air dodge to recover instead of using [[PK Thunder]], giving him a potent [[recovery]] mixup if he's close enough to ledge.}} | ||
*{{nerf|Conversely, the new air dodge mechanics also render Ness more vulnerable than ever to edgeguarding.}} | *{{nerf|Conversely, the new air dodge mechanics also render Ness more vulnerable than ever to edgeguarding.}} | ||
*{{Buff|Directionless airdodge has more intangibility (3-28→3-30).}} | |||
*{{Nerf|Directionless airdodge has significantly more endlag (FAF 34→60).}} | |||
*{{Buff|Forward roll has less endlag (FAF 31→30).}} | |||
*{{Nerf|Forward roll has less intangibility (4-17→4-15).}} | |||
*{{Nerf|Back roll has less intangibility (4-17→5-16) and has more endlag (FAF 31→35).}} | |||
*{{Change|The new directional airdodge has intangibility on frames 3-21 and has 99 frames of endlag.}} | |||
===Ground Attacks=== | ===Ground Attacks=== |
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