Ness (SSBU): Difference between revisions

Tag: Mobile edit
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*{{buff|Ness can use the directional air dodge to recover instead of using [[PK Thunder]], giving him a potent [[recovery]] mixup if he's close enough to ledge.}}
*{{buff|Ness can use the directional air dodge to recover instead of using [[PK Thunder]], giving him a potent [[recovery]] mixup if he's close enough to ledge.}}
*{{nerf|Conversely, the new air dodge mechanics also render Ness more vulnerable than ever to edgeguarding.}}
*{{nerf|Conversely, the new air dodge mechanics also render Ness more vulnerable than ever to edgeguarding.}}
*{{Buff|Directionless airdodge has more intangibility (3-28→3-30).}}
*{{Nerf|Directionless airdodge has significantly more endlag (FAF 34→60).}}
*{{Buff|Forward roll has less endlag (FAF 31→30).}}
*{{Nerf|Forward roll has less intangibility (4-17→4-15).}}
*{{Nerf|Back roll has less intangibility (4-17→5-16) and has more endlag (FAF 31→35).}}
*{{Change|The new directional airdodge has intangibility on frames 3-21 and has 99 frames of endlag.}}


===Ground Attacks===
===Ground Attacks===
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