Talk:Clone/Archive 5: Difference between revisions

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The echo figthers definition is full of approximations and speculations based on a lack of knowledge about how video games are made. As someone who have professional experience in the matter, I would like to edit it to put a proper definition of what an echo fighter actually is : A echo fighter is a fighter that reuse most of another fighter animations in order to save a lot of development time (as animation is unarguably the most time consuming task on the development of a Smash fighter).<br>That's it, there is no such thing as "similar" proportions, they literally have the same rig (aka skeleton), there is no such thing as Dr Mario, Young Link, and Pichu not being echo fighters because of some made up reason about debutting before SSB4, Young Link and Pichu both have their own unique rig, and Dr Mario, despite having presumably the same rig as Mario, still have a full set of animations of his own. Isabelle is not an echo fighter because she has her own animations, simple and plain.<br>Daisy, Lucina, Dark Pit, and Richter only have taunts of their own. Chrom have his own up special. Dark Samus have a few animations of her own but often go back to Samus animations. And Ken finally is probably the less echo amongst the echo by having a lot of kicks of his own.<br>So, is everybody fine with putting my definition of what makes a character an echo fighter ? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 11:10, 27 January 2019 (EST)
The echo figthers definition is full of approximations and speculations based on a lack of knowledge about how video games are made. As someone who have professional experience in the matter, I would like to edit it to put a proper definition of what an echo fighter actually is : A echo fighter is a fighter that reuse most of another fighter animations in order to save a lot of development time (as animation is unarguably the most time consuming task on the development of a Smash fighter).<br>That's it, there is no such thing as "similar" proportions, they literally have the same rig (aka skeleton), there is no such thing as Dr Mario, Young Link, and Pichu not being echo fighters because of some made up reason about debutting before SSB4, Young Link and Pichu both have their own unique rig, and Dr Mario, despite having presumably the same rig as Mario, still have a full set of animations of his own. Isabelle is not an echo fighter because she has her own animations, simple and plain.<br>Daisy, Lucina, Dark Pit, and Richter only have taunts of their own. Chrom have his own up special. Dark Samus have a few animations of her own but often go back to Samus animations. And Ken finally is probably the less echo amongst the echo by having a lot of kicks of his own.<br>So, is everybody fine with putting my definition of what makes a character an echo fighter ? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 11:10, 27 January 2019 (EST)
:The problem wih what you’re suggesting is that there are too many exceptions to this rule. Krn, Chrom, and Dark Damus use entirely different animations. Additionally, even if what you say about Dr. Mario using an entirely separate rig of animations from Mario (and you’re probably right), they are still the exact same for the most part. If we looked directly into the game’s files, Dr. Mario’s speed and strength are actually identical to Mario’s as well, so if we’re going to consider his animations different because of a different rig, then we’ll have to state that his attributes are the same. I persoanlly don’t think bis is a good way to define echo fighters, but I commend you for trying something that sounds reasonable. [[Special:Contributions/184.181.102.188|184.181.102.188]] 11:55, 27 January 2019 (EST)
:The problem wih what you’re suggesting is that there are too many exceptions to this rule. Krn, Chrom, and Dark Damus use entirely different animations. Additionally, even if what you say about Dr. Mario using an entirely separate rig of animations from Mario (and you’re probably right), they are still the exact same for the most part. If we looked directly into the game’s files, Dr. Mario’s speed and strength are actually identical to Mario’s as well, so if we’re going to consider his animations different because of a different rig, then we’ll have to state that his attributes are the same. I persoanlly don’t think bis is a good way to define echo fighters, but I commend you for trying something that sounds reasonable. [[Special:Contributions/184.181.102.188|184.181.102.188]] 11:55, 27 January 2019 (EST)
:The game defines echo fighters and that is the definition we should use for Echoes. The nature of semi-clones vs clones can be up for debate, but I don't think an official definition of who is/isn't an Echo Fighter specifically is up to us. &ndash; [[User:Emmett|<span style="color:#000000">Emmett</span>]] 12:02, 27 January 2019 (EST)