Chrom (SSBU): Difference between revisions

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==Attributes==
==Attributes==
{{incomplete}}
{| class="wikitable"
|-
! Attribute !! Value !! Ranking
|-
| Weight || 95 ||
|-
| No. of Jumps || 2 ||
|-
| Walk Speed || 1.208 ||
|-
| Run Speed || 2.145 ||
|-
| Fall Speed || 1.8 ||
|-
| Fast Fall Speed || 2.88 ||
|-
| Gravity || 0.114 ||
|- 
| Air Speed || 1.302 ||
|-
| Air Acceleration || 0.05 ||
|-
|}
Chrom's retention of Roy's high [[air speed]] grants him decent survivability with his second jump; conversely, his extremely ineffective [[recovery]] gives him a low offstage presence and makes him very easy to [[gimp]].  
Chrom's retention of Roy's high [[air speed]] grants him decent survivability with his second jump; conversely, his extremely ineffective [[recovery]] gives him a low offstage presence and makes him very easy to [[gimp]].  


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As a result, Chrom is often considered a very accessible and effective character, even when compared to the character he is based off of.
As a result, Chrom is often considered a very accessible and effective character, even when compared to the character he is based off of.


==Differences from {{SSBU|Roy}}==
Chrom's primary differences from Roy are his up special, [[Soaring Slash]], and his lack of a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]] on his sword. While Roy focuses more on getting up close to his opponent, Chrom can more effectively space out his opponents, at the cost of having lower damage output and knockback up close. Chrom also notably lacks any of Roy's distinctive [[flame]] effects and reverse-gripped animations, and his forward tilt moves him slightly forward.
Chrom's shares all of Roy's attributes and almost all of his attacks. His primary differences from Roy are his up special, [[Soaring Slash]], unique Final Smash, and his lack of a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]] on his sword. While Roy focuses more on getting up close to his opponent, Chrom can space opponents in a slightly more effective manner, at the cost of having lower damage output and knockback up close. Chrom also notably lacks any of Roy's distinctive [[flame]] effects and some of his reverse-gripped animations.
 
Because Chrom lacks a sweetspot, he effectively functions as a semi-clone of his daughter {{SSBU|Lucina}} as well, and as such plays quite similarly to her. In fact, Chrom plays more similarly to Lucina than to Roy. However, not only are Chrom's moves stronger than Lucina's thanks to the weighted average of Roy's attacks being stronger than {{SSBU|Marth}}'s, Chrom is also faster than her as well. As such, Chrom appears to be a superior version of Lucina, but because Soaring Slash offers nearly no horizontal movement, Chrom's recovery is massively inferior to those of Roy and Lucina, hindering his off-stage survival and making him much easier to gimp. This, combined with Chrom's lower jump height and faster falling speed compared to Lucina, results in him having one of the worst horizontal recoveries in the game. However, despite Chrom's off-stage survival being worse than those of both characters, his off-stage offense is actually stronger, due to Soaring Slash [[meteor smash]]ing opponents as Chrom descends. This ensures a sacrificial KO that kills the opponent first.
Because Chrom's lack of Roy's sweetspots and fire spreads across his entire moveset, as well as his up special making his offstage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, they are not expected to share a spot on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]]


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Chrom has different taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Chrom has different taunts and victory animations.}}
*{{change|Chrom has a different idle stance and slightly altered idle poses.}}
*{{change|Chrom has a different idle stance and slightly altered idle poses, with his left arm lifted, his sword pointed downward, and noticably less bouncing. However, this does not apply when holding a light item.}}
*{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}}
*{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}}
*{{change|Unlike Roy, Chrom does not hold his sword in a backward grip for certain moves like his neutral attack, forward tilt and up tilt.}}
*{{change|Chrom's [[neutral special]], [[Flare Blade]], has different visuals and sounds. Instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind effect before it unleashes a yellow shockwave. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, while dust and debris kick up around Chrom.}}


===Attributes===
===Attributes===
*{{change|Unlike Roy, all of Chrom's attacks lack a [[flame]] effect and instead have a wind/slash effect.}}
*{{change|Unlike Roy, all of Chrom's attacks lack a [[flame]] effect and instead have a wind/slash effect.}}
*{{change|Chrom's Falchion lacks a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]] compared to Roy's Binding Blade. As a result, it always deals consistent damage and knockback throughout, like {{SSBU|Lucina}}'s Parallel Falchion.}}
*{{change|Chrom's Falchion lacks a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]] compared to Roy's Binding Blade. As a result, it always deals consistent damage and knockback throughout, like {{SSBU|Lucina}}'s Parallel Falchion.}}
**{{buff|Chrom has slightly more effective reach than Roy as a result.}}
**{{buff|Chrom has more effective reach than Roy, as Roy cannot take advantage of his long reach due to his sourspots.}}
**{{nerf|Chrom can not secure KOs as early as Roy can.}}
**{{nerf|Chrom can not secure KOs as early as Roy can.}}
**{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}}
**{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}}


===Ground attacks===
===Ground attacks===
 
*{{change|Unlike Roy, Chrom does not hold his sword in a backward grip for certain moves like his neutral attack, forward tilt and up tilt.}}
*{{buff|Chrom's [[forward tilt]] moves him slightly forward unlike Roy's variant. This effectively increases its range.}}
*{{buff|Chrom's [[forward tilt]] moves him slightly forward unlike Roy's variant. This effectively increases its range.}}


===Special Moves===
===Special Moves===
*[[Flare Blade]]
**{{change|Chrom's [[neutral special]], [[Flare Blade]], functions identically, but has different visuals and sounds. Instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind effect before it unleashes a yellow shockwave. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, while dust and debris kick up around Chrom.}}
*[[Soaring Slash]]
*[[Soaring Slash]]
**{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Kirby}}'s [[Final Cutter]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword before performing an upwards slash akin to Final Cutter, resembling a move Chrom performs in the "Two Falchions" cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upward.}}
**{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Kirby}}'s [[Final Cutter]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword before performing an upwards slash akin to Final Cutter, resembling a move Chrom performs in the "Two Falchions" cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upward.}}
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***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20).}}
***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20).}}
**{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}}
**{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}}
 
*[[Counter]]
**{{change|Chrom has different quotes for a successful [[Counter]], and only has two compared to Roy's three. He may either say "Not today!" or "No way!"}}
*[[Awakening Aether]]
*[[Awakening Aether]]
**{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}}
**{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}}
**{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}}
**{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}}
**{{buff|Chrom moving forward during the startup increases his effective range.}}


==Moveset==
==Moveset==