Dark Samus (SSBU): Difference between revisions
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==Differences from Samus== | ==Differences from Samus== | ||
As with some | As with some Echo Fighters, Dark Samus is virtually identical in function to Samus, so choosing between the two is largely a matter of preference. However, she has various aesthetic differences, with many basic animations that are different from Samus, a more standard roll which does not involve turning into a Morph Ball, electric effects instead of fire effects for most of Samus's fire-based moves, and different models for both the Morph Ball and Missile. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Dark Samus's [[forward smash]] has slightly less range.}} | *{{nerf|Dark Samus's [[forward smash]] has slightly less range.}} | ||
*{{buff|Dark Samus's [[up smash]] can catch opponents at a lower height.}} | *{{buff|Dark Samus's [[up smash]] can catch opponents at a slightly lower height, as a result of her animation.}} | ||
===Special moves=== | ===Special moves=== | ||
*{{change|Dark Samus fires her [[Charge Shot]] and [[Missile]]s at a slightly lower elevation.}} | *{{change|Dark Samus fires her [[Charge Shot]] and [[Missile]]s at a slightly lower elevation, as a result of her animations.}} | ||
**{{buff|This allows [[Charge Shot]] to hit low profiling opponents more easily, such as a crouching {{SSBU|Pichu}} or {{SSBU|Pikachu}} hanging from the ledge.}} | **{{buff|This allows [[Charge Shot]] to hit low profiling opponents more easily, such as a crouching {{SSBU|Pichu}} or {{SSBU|Pikachu}} hanging from the ledge.}} | ||
**{{nerf|However, this makes it slightly easier for opponents to jump over it.}} | **{{nerf|However, this makes it slightly easier for opponents to jump over it.}} |