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(→Trivia: Removed trivia that was speculative or uninteresting. In regards to the Echo Fighter point, while Pichu is not technically an echo fighter, it is still a clone of Pikachu, who is an original 12. Ganondorf/Falcon also fits this description.) |
(I checked the files and none of these differences are actually coded, except for shield size and rolls. Most of it is compensation or side effect so I marked it as mischallenous.) |
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==Differences from Samus== | ==Differences from Samus== | ||
As with some [[Echo Fighter]]s, Dark Samus is | As with some [[Echo Fighter]]s, Dark Samus is virtually identical in function to Samus, so choosing between the two is largely a matter of preference. However, she has various aesthetic differences, with many basic animations that are different from Samus, a more standard roll which does not involve turning into a Morph Ball, electric effects instead of fire effects for most of Samus's fire-based moves, and different models for both the Morph Ball and Missile. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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===Attributes=== | ===Attributes=== | ||
*{{change|Samus's moves that possess [[flame]] effects (except for Missile and Bomb) have been changed into [[electric]] effects for Dark Samus.}} | *{{change|Samus's moves that possess [[flame]] effects (except for Missile and Bomb) have been changed into [[electric]] effects for Dark Samus.}} | ||
=== | ===Miscellaneous=== | ||
*{{ | *{{bugfix|Dark Samus's shield size is slightly larger than Samus's (11 -> 11.7), to compensate for her not crouching properly during her shielding animation.}} | ||
*{{ | *{{bugfix|Both of Dark Samus's rolls are slightly faster than Samus's, to compensate for her larger hurtbox when rolling.}} | ||
*{{bugfix|Dark Samus's [[forward smash]] has slightly less range.}} | |||
*{{bugfix|Dark Samus's [[up smash]] can catch opponents at a lower height.}} | |||
*{{ | *{{bugfix|Dark Samus fires her [[Charge Shot]] and [[Missile]]s at a slightly lower elevation. This does not affect the Kirby Copy ability.}} | ||
**{{buff|This allows [[Charge Shot]] to hit low profiling opponents more easily, such as a crouching {{SSBU|Pichu}} or {{SSBU|Pikachu}} hanging from the ledge.}} | **{{buff|This allows [[Charge Shot]] to hit low profiling opponents more easily, such as a crouching {{SSBU|Pichu}} or {{SSBU|Pikachu}} hanging from the ledge.}} | ||
**{{nerf|However, this makes it slightly easier for opponents to jump over it.}} | **{{nerf|However, this makes it slightly easier for opponents to jump over it.}} | ||
**{{nerf|Dark Samus' Final Smash lacks the thruster hitboxes of Samus' equivalent Final Smash. | |||
=={{SSBU|Classic Mode}}: The Great Poison Given Form== | =={{SSBU|Classic Mode}}: The Great Poison Given Form== |
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