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*[[Din's Fire]]: | *[[Din's Fire]]: | ||
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}} | **{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}} | ||
**{{buff|Din's Fire can travel slightly farther.}} | **{{buff|Din's Fire can travel slightly farther and its trayectory can be more controlled.}} | ||
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}} | **{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}} | ||
**{{Buff|Din's Fire sweetspot deals more knockback (KOs Mario at 100 → 92% on the edge of Final Destination).}} | **{{Buff|Din's Fire sweetspot deals more knockback (KOs Mario at 100 → 92% on the edge of Final Destination).}} |
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