Zelda (SSBU): Difference between revisions

no edit summary
No edit summary
Line 111: Line 111:
*[[Din's Fire]]:
*[[Din's Fire]]:
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire can travel slightly farther.}}
**{{buff|Din's Fire can travel slightly farther and its trayectory can be more controlled.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}}
**{{Buff|Din's Fire sweetspot deals more knockback (KOs Mario at 100 → 92% on the edge of Final Destination).}}
**{{Buff|Din's Fire sweetspot deals more knockback (KOs Mario at 100 → 92% on the edge of Final Destination).}}
204

edits