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==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
The Ice Climber's have been considerably nerfed from the transition from ''Brawl'' to ''Ultimate''. The changes to ''Ultimate''''s mechanics hinder the Ice Climber more than every other returning ''Brawl'' veteran as they no longer have access to their devastating [[chain-grab]] potential. To further compound this, Popo's grabs are considerably slower and Nana can no longer grab and she is unable to act when Popo grabs an opponent or when Popo has been grabbed by an opponent (unless she is in the air). Besides the clear nerfs to their grab game, the base damage output on many of their moves has also decreased and many of their attacks connect less reliably when they are together due to reduced [[hitlag]]. Nana also no longer performs Blizzard behind Popo when used on the ground and Blizzard itself is less effective as a spacing tool due to it being almost useless when used at max range as well as it having increased ending lag. | |||
Despite their nerfs, the Ice Climbers have seen a few buffs. As with almost every other returning veteran, their mobility has been considerably increased and Nana is now faster than Popo making it harder to separate them. Some of their moves including forward smash, down smash and forward aerial have higher KO power and they have superior combo potential due to the removal of [[hitstun canceling]] and the weakening of [[SDI]]. This is further complimented by the fact the [[desynching]] remains a very powerful tool so desyncs can be used to give the Ice Climbers a highly effective combos. Some of their moves have increased damage output (which is further complimented by the 1V1 damage multiplier). | |||
Nevertheless, the Ice Climbers are significantly less effective than in ''Brawl'' although to what extent is unknown especially since they are difficult to play at a high level and it is unknown how far their desync combos can be developed and applied into competitive matches. | |||
===Aesthetics=== | ===Aesthetics=== | ||
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**{{nerf|Up tilt deals less damage (17% → 15.4%) and the final hit has more startup lag (frame 23 → 24).}} | **{{nerf|Up tilt deals less damage (17% → 15.4%) and the final hit has more startup lag (frame 23 → 24).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt deals | **{{buff|Down tilt deals higher knockback improving its edgeguarding pontential.}} | ||
**{{nerf|Down tilt has more ending lag (frame 27 → 31).}} | **{{change|The partner's down tilt now deals consistent damage (4%/5% → 4.5%) making it deal more damage at close range but makes it deal less damage at the tip of the hammer.}} | ||
**{{nerf|Down tilt has more ending lag (frame 27 → 31) and connects less reliably at higher percents when both climbers are present.}} | |||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack deals more damage (10% → 10.5%) and has a longer duration (frames 11-12 → 11-14).}} | **{{buff|Dash attack deals more damage (10% → 10.5%) and has a longer duration (frames 11-12 → 11-14).}} | ||
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*{{nerf|The Ice Climbers can no longer use two back or up aerials in a short hop.}} | *{{nerf|The Ice Climbers can no longer use two back or up aerials in a short hop.}} | ||
*[[Neutral aerial]] | *[[Neutral aerial]] | ||
**{{nerf|Neutral aerial | **{{nerf|Neutral aerial connects less reliably when both climbers are present especially at higher percents.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|The partner's sourspot forward aerial deals more damage (7% → 9%) improving its KO potential when both climbers are present. The removal of [[meteor canceling]] also improves the sweetspot's reliability.}} | **{{buff|The partner's sourspot forward aerial deals more damage (7% → 9%) improving its KO potential when both climbers are present. The removal of [[meteor canceling]] also improves the sweetspot's reliability.}} | ||
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*{{change|[[Down throw]] now has Popo grab the opponent with both hands, lift them up in the air, and slam them on the ground.}} | *{{change|[[Down throw]] now has Popo grab the opponent with both hands, lift them up in the air, and slam them on the ground.}} | ||
**{{buff|The changes to [[hitstun canceling]] improve down throw's combo potential beyond lower percents.}} | **{{buff|The changes to [[hitstun canceling]] improve down throw's combo potential beyond lower percents.}} | ||
**{{nerf|The removal of chain grabbing hinders down throw's damage racking potential at lower percents even with a solo climber.}} | |||
===Special Moves=== | ===Special Moves=== | ||
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*[[Blizzard]]: | *[[Blizzard]]: | ||
**{{change|Both Ice Climbers aim Blizzard forwards on the ground, similarly to their aerial version in previous games. This increases its damage output when used on the ground, but means that Blizzard can no longer hit opponents behind them hindering its spacing potential.}} | **{{change|Both Ice Climbers aim Blizzard forwards on the ground, similarly to their aerial version in previous games. This increases its damage output when used on the ground, but means that Blizzard can no longer hit opponents behind them hindering its spacing potential.}} | ||
**{{nerf|Blizzard's maximum damage output is lower (33% → 31.5%) and it has more ending lag (frame 80 → 85).}} | **{{nerf|Blizzard's maximum damage output is lower (33% → 31.5%) and it has more ending lag (frame 80 → 85). It also no longer causes hitstun or freezes opponent when used at far range removing its ability to lock and hindering its spacing potential.}} | ||
*[[Iceberg]]: | *[[Iceberg]]: | ||
**{{buff|Iceberg now spins and features a teetering [[Polar Bear]] that launches opponents with greater knockback. During the move, a [[Condor]] will circle around the top of the screen, which the lead Ice Climber can grab onto, and it will also deal damage to opponents that touch it.}} | **{{buff|Iceberg now spins and features a teetering [[Polar Bear]] that launches opponents with greater knockback. During the move, a [[Condor]] will circle around the top of the screen, which the lead Ice Climber can grab onto, and it will also deal damage to opponents that touch it.}} |
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