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**{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}} | **{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has much more knockback growth, now having the ability to combo to low at mid percents and KO at high percents (KOs Mario at 215% → | **{{buff|Up throw has much more knockback growth, now having the ability to combo to low at mid percents and KO at high percents (KOs Mario at 215% → 146% on [[Final Destination]]).}} | ||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential (KOs Mario at 150% → 109% at the edge of Final Destination).}} | **{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential (KOs Mario at 150% → 109% at the edge of Final Destination).}} |
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