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**{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}} | **{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has much more knockback growth and | **{{buff|Up throw has much more knockback growth (215→148% killing Mario on final destination), Now having the ability to combo to low at mid percents and to kill at high percents.}} | ||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential.}} | **{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential (150→114% killing Mario in the edge of final destinaron.)}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw's looping hits deal more damage (1% → 1.5%) bringing the total damage from 6% to 8%}} | **{{buff|Down throw's looping hits deal more damage (1% → 1.5%) bringing the total damage from 6% to 8%}} |
edits