Zelda (SSBU): Difference between revisions

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**{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}}
**{{nerf|Forward throw deals less damage (12% → 10%), and much less knockback growth, diminishing its KO potential despite a base knockback increase.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw has much more knockback growth and is now capable of KOing under 150% without rage.}}
**{{buff|Up throw has much more knockback growth (215→148% killing Mario on final destination), Now having the ability to combo to low at mid percents and to kill at high percents.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential.}}
**{{buff|Back throw deals more damage (11% → 12%) and significantly more knockback, improving its KO potential (150→114% killing Mario in the edge of final destinaron.)}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw's looping hits deal more damage (1% → 1.5%) bringing the total damage from 6% to 8%}}
**{{buff|Down throw's looping hits deal more damage (1% → 1.5%) bringing the total damage from 6% to 8%}}
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