Zelda (SSBU): Difference between revisions

77 bytes removed ,  6 years ago
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*{{buff|All aerials have less landing lag (19 → 14 (neutral aerial), 23 → 15 (forward aerial), 25 → 16 (back aerial), 19 → 12  (up aerial), 18 → 12 (down aerial).}}
*{{buff|All aerials have less landing lag (19 → 14 (neutral aerial), 23 → 15 (forward aerial), 25 → 16 (back aerial), 19 → 12  (up aerial), 18 → 12 (down aerial).}}
*{{buff|[[Forward aerial]] is faster (frame 9 → 6), now being as fast as [[back aerial]].}}
*{{buff|[[Forward aerial]] is faster (frame 9 → 6), now being as fast as [[back aerial]].}}
**{{buff|Thus, it now has a shorter duration (FAF 53 → 50).}}
**{{buff|Thus, both lighting kicks now have a shorter duration (FAF 53 → 50).}}
*{{change|[[Lightning Kick]]s and [[down aerial]] have unique sound effects, even if the sweetspot misses.}}
*{{change|[[Lightning Kick]]s and [[down aerial]] have unique sound effects, even if the sweetspot misses.}}
*{{nerf|Up aerial has more base knockback, but less knockback growth, and is weaker overall.}}
*{{nerf|Neutral air is slightly harder to connect with all of the hits.}}
*{{nerf|Neutral air is slightly harder to connect with all of the hits.}}


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