The Legend of Zelda (universe): Difference between revisions
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*Every non-portable Zelda title released since Ocarina of Time has a representative stage in [[Ultimate]]. | *Every non-portable Zelda title released since Ocarina of Time has a representative stage in [[Ultimate]]. | ||
*All the stages from the Zelda and [[Kirby]] universes are playable on [[Ultimate]], a trait shared by none of the other universes present in the original [[Super Smash Bros.]] | *All the stages from the Zelda and [[Kirby]] universes are playable on [[Ultimate]], a trait shared by none of the other universes present in the original [[Super Smash Bros.]] | ||
*In [[Ultimate]], ''The Legend of Zelda'' series is the only franchise that has 3 Master Spirits; Beedle, Darunia and Lindbeck. | |||
==External links== | ==External links== |
Revision as of 09:18, December 28, 2018
The Legend of Zelda (universe) | |
---|---|
Developer(s) | Nintendo Capcom Vanpool Grezzo Monolith Soft Omega Force Team Ninja |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto Takashi Tezuka Eiji Aonuma |
Genre(s) | Action-Adventure |
Console/platform of origin | Nintendo Entertainment System (Famicom Disk System) |
First installment | The Legend of Zelda (1986) |
Latest installment | Hyrule Warriors: Definitive Edition (2018) |
Article on Zelda Wiki | The Legend of Zelda (universe) |
The Legend of Zelda universe (ゼルダの伝説, The Legend of Zelda) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous The Legend of Zelda game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Pokémon, with The Legend of Zelda: Ocarina of Time being the best-reviewed game of all time by certain sources. It has had over fifteen official titles which together have sold over 60 million units, making it the 7th best-selling video game series ever. As a result, it is heavily featured in the Super Smash Bros. series, with five separate characters playable in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, and 6 separate characters in Super Smash Bros. Ultimate: The main hero Link, his younger counterpart Young Link (Melee & Ultimate) and Toon Link (Brawl onwards) incarnations, the titular Princess Zelda, her alternate ninja-like guise Sheik, and series villain Ganondorf.
Franchise description
In 1986, the development team of game designer Shigeru Miyamoto worked concurrently on two equally ambitious projects for the recently released Famicom/NES: Super Mario Bros. and The Legend of Zelda. The team made a conscious effort to conceptually separate the two titles; while Mario was a linear platformer, Miyamoto wanted Zelda to feel like an open adventure that forced the player to think about what they should do next, and also to convey the idea of a game "world" that could be explored at one's leisure. Miyamoto drew his inspiration from his experiences around Kyoto in his early life, where he explored nearby fields, woods, and caves and realized the feeling that could be instilled by going on such an "adventure". Meanwhile, Miyamoto designed the player character, Link, as a coming of age motif for players to identify with; Link begins the game as an ordinary boy, but is strengthened by his quest until he triumphs over a great, evil force. Further revolutionary features of the title were a replay mode that, very unusually for the time, contained an entirely new set of more difficult levels - the "Second Quest" - and the first-ever instance of password-free progress-saving in any cartridge-based system or game, made possible by battery-powered RAM.
The Legend of Zelda, released in the Americas in August of 1987, was an all-time bestseller for Nintendo, and much like Super Mario Bros. before it, it often appears on the highest spots in game publications' listings of the greatest games on the NES. It is often considered a spiritual forerunner of the RPG genre, more specifically the action RPG genre, despite lacking key RPG mechanics such as experience points, and is largely responsible for a surge of RPGs that focus on real-time action combat as well as puzzles. It was the spawning point for one of Nintendo's longest-running and most popular video game franchises, which as of 2013 has released over fifteen "primary" installments and several spin-offs. The now well-known "Zelda-style" Action RPG formula is central to almost all of the main series, which in some ways is ironic because the first Zelda sequel ever released, Zelda II: The Adventure of Link, was the only game to feature a considerably different style of gameplay: a side-scrolling platformer with JPRG elements.
At least three other releases in the main series were arguably revolutionary in their own right. The third game, The Legend of Zelda: A Link to the Past for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down Zelda-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many Zelda games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of The Legend of Zelda: Ocarina of Time for the Nintendo 64, which seamlessly converted the Zelda formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like A Link to the Past for the top-down 2D perspective, Ocarina of Time introduced to the series the 3D-style of gameplay regularly used by console-based Zelda releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by Link to the Past and Ocarina, The Legend of Zelda: Breath of the Wild was released in 2017 for the Wii U and Nintendo Switch. Breath expanded Zelda to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary Zelda game since Ocarina.
It is customary for at least one main Zelda title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with Ocarina of Time and including titles as recent as The Legend of Zelda: Breath of the Wild; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of The Legend of Zelda: The Wind Waker for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "Toon Link" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-Mario-scale importance and relevance the Zelda franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game in Nintendo's Super Smash Bros. series of crossover fighting games. Later games in the Smash Bros. series have featured content from both the realistic and the cartoon Zelda styles.
Each of the Zelda games, for the most part, are self-contained variations on the same basic "legend": In a fantasy land named Hyrule, which had been created by a trio of goddesses that subsequently left behind embodiments of themselves and/or their power in a three-triangle artifact called the Triforce, a great evil - most often a demonic being named Ganon, or alternatively a powerful humanoid sorceror named Ganondorf, depending on the game - threatens the land, and the only hope is for a young boy or man garbed in green, Link, in cooperation with a princess named Zelda, to go on an adventurous quest across Hyrule to smite the evil, most often with a blessed blade in an altar named the Master Sword. There is almost always some sort of variation to a given installment's narrative that ties both into the story and the gameplay; in some games there is a parallel world that Link must explore, while the world may be mostly covered in ocean in other games. Link himself may undertake his quest under a different set of circumstances each game, such as in The Legend of Zelda: Twilight Princess when he can transform into a wolf and receive assistance from an imp-like creature named Midna, or The Legend of Zelda: The Minish Cap where a talking hat he acquires allows him to shrink and grow back in size at will. Even Zelda's backstory, role, and relevance can vary between games, such as whether she is a classic damsel-in-distress or a capable ally of Link, but very rarely is any sort of romance between her and Link even implied.
Besides instances where some games are direct sequels and continuations to each other, there is usually no relevance in continuity between any of the seemingly independent portrayals of Hyrule. But this did not stop fans from speculating wildly on how all of the titles could be ordered in a chronological timeline that assumes Hyrule in all of these games is, in fact, the same world in different stages of its history, and that the reappearances of Link and related characters represent different individuals that are unwitting reincarnations of eras and Links from the past. But due to contradictions between games that arise when trying to place them all in a linear timeline, estimates were made that the Zelda chronology branched off into separate directions. On the 25th anniversary of the franchise, Nintendo posted an official timeline for the series that affirmed that there were, in fact, three separate timeline branches, and explained which games belong to which branch. The official ordering of The Legend of Zelda series is explained below:
- "Legend of the Gods & the Hero of Time": The beginning timeline before its triple-branch. After the creation of the heavens and Hyrule, the earliest chronological game is The Legend of Zelda: Skyward Sword (released on the Wii in November 2011), taking place on floating islands in the sky named Skyloft, which the goddess Hylia had lifted to safeguard the Hylian people from the monster hordes of the demon king Demise infesting the lands below. The original incarnations of Link and Zelda, living on Skyloft along with the other Hylians during this time, are involved in a quest that explains and lays the groundwork for the patterns shown in the rest of the series. Following this, the Sacred Realm wherein the Triforce resides is sealed, and Hyrule Kingdom is established. Then, in both The Legend of Zelda: The Minish Cap (released on the Game Boy Advance in January 2005) and The Legend of Zelda: Four Swords (released as part of a Game Boy Advance remake of A Link to the Past in December 2002), separate Links fight the wind mage Vaati. Finally, in The Legend of Zelda: Ocarina of Time (released for Nintendo 64 in November 1998), a child Link takes part in a pivotal moment of the timeline when an evil human sorcerer, the original Ganondorf, covets the Triforce beyond the Sacred Realm, and Link must regularly travel back and forth between periods separated seven years apart - with Link himself assuming the form of a teenager during his time in the later period - and receive help from the enigmatic Sheik in order to defeat Ganondorf and the monstrous form Ganondorf eventually assumes, Ganon.
- "Hyrule's Decline & The Last Hero": This first timeline branch assumes Link is defeated in his battle against Ganon in Ocarina of Time. This leads to The Legend of Zelda: A Link to the Past (released for the SNES in April 1992), where a Link has to contend with the revival of the demonic Ganon at the hands of the wizard Agahnim. Link then contends with separate villains named Onox and Veran in The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages (a simultaneous, interlinking pair of Game Boy Color games released by Capcom in May 2001), which may lead to another revival for Ganon that Link must destroy. The same Link stars in one more game, The Legend of Zelda: Link's Awakening (released for Game Boy in August 1993), where during a voyage outside Hyrule to hone his skills, Link washes ashore on Koholint Island, and must wake the island guardian, a whale called the Wind Fish, to return home. Taking place in an era after this are The Legend of Zelda: A Link Between Worlds, a 3DS sequel to A Link to the Past featuring a new Link who finds Hyrule's fate intertwined with that of its "mirror world" countepart of Lorule and its direct sequel The Legend of Zelda: Tri-Force Heroes; The Legend of Zelda (released for NES in August 1987), where another Link defeats a revived Ganon and saves a princess named Zelda; and the follow-up Zelda II: The Adventure of Link (released for NES in December 1988), where the same Link goes on a quest to awaken a different Zelda while avoiding getting killed by followers of Ganon seeking to revive the demon once more.
- "The Dark World & The Hero's Descendants": The second timeline branch assumes Ganondorf was never able to enter the Sacred Realm in The Legend of Zelda: Ocarina of Time, and therefore much of that game's quest never transpired and Link never left being a child; instead, Ganondorf faced execution. Beginning this "child timeline" is The Legend of Zelda: Majora's Mask (released for Nintendo 64 in October 2000), where Link ends up in an alternate world called Termina, where a Skull Kid under the evil influence of the eponymous mask has set the moon on a collision course into the land. Link must use a time-resetting method to repeatedly relive the 72-hour time period before doomsday so that he has the time to set up the means to avert Termina's fate. A century later, in The Legend of Zelda: Twilight Princess (released for GameCube and Wii by December 2006), a Link is thrust from a life as a ranch-hand into a world-spanning quest against the forces of the king of an alternate twilight realm, Zant, and he is forced into the form of a wolf whenever he enters a twilight-covered area of Hyrule and must accept help from the Twilight native Midna to compensate. Finally, in The Legend of Zelda: Four Swords Adventures (released for GameCube in June 2004), another Link goes to battle against Vaati's last chronological appearance.
- "The Hero of Wind & A New World": The third timeline branch is the one that results from Link's defeat and sealing of Ganondorf in the Sacred Realm, as seen in the ending of Ocarina of Time; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flood Hyrule to seal him back; this sets the stage for The Legend of Zelda: The Wind Waker (released for GameCube in March 2003), where a young Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is The Legend of Zelda: Phantom Hourglass (released for Nintendo DS in October 2007), where a ghost ship steals away Link's ally Tetra, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, The Legend of Zelda: Spirit Tracks (released for Nintendo DS in December 2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.
The most recent game in the Zelda series is The Legend of Zelda: Breath of the Wild, where Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an abomination known as Calamity Ganon. Serving as a launch title for the Nintendo Switch and the swan song for the Wii U, the game has been critically lauded for returning to the open-ended, non-linear structure of the original The Legend of Zelda, having open world gameplay, and introducing more elements of realism and interaction. Breath of the Wild's timeline placement is currently unknown, but has been officially stated to take place sometime after Ocarina of Time.
Games in the Legend of Zelda franchise
- The Legend of Zelda (1986, NES)
- Zelda II: The Adventure of Link (1987, NES)
- The Legend of Zelda: A Link To The Past (1991, SNES)
- The Legend of Zelda: Link's Awakening (1993, Game Boy)
- The Legend of Zelda: Ocarina of Time (1998, Nintendo 64)
- The Legend of Zelda: Majora's Mask (2000, Nintendo 64)
- The Legend of Zelda: Oracle of Seasons/Oracle of Ages (2001, Game Boy Color)
- The Legend of Zelda: The Wind Waker (2002, Nintendo GameCube)
- The Legend of Zelda: A Link To The Past and Four Swords (2003, Game Boy Advance)
- The Legend of Zelda: Four Swords Adventures (March 2004, Nintendo GameCube)
- The Legend of Zelda: The Minish Cap (November 2004, Game Boy Advance)
- The Legend of Zelda: Twilight Princess (2006, Nintendo GameCube)
- The Legend of Zelda: Phantom Hourglass (2007, Nintendo DS)
- The Legend of Zelda: Spirit Tracks (2009, Nintendo DS)
- The Legend of Zelda: Skyward Sword (2011, Nintendo Wii)
- The Legend of Zelda: A LInk Between Worlds (2013, Nintendo 3DS)
- The Legend of Zelda: Tri Force Heroes (2015, Nintendo 3DS)
- The Legend of Zelda: Breath of the Wild (2017, Nintendo Switch)
In Super Smash Bros.
The Legend of Zelda: Ocarina of Time was the most recent Zelda game at the time of the release of Super Smash Bros., and certainly the most popular and notable at the time because of its 3D nature on the Nintendo 64, so it was very easy to feature Zelda content from this chronology and dimension into the N64 fighter. The Zelda universe contains one fighter, stage, and item.
Character
- Link: A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from Ocarina of Time was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in Smash 64 with his various tools from Ocarina of Time. His neutral special, the Boomerang, is a good projectile that comes back to Link after it is thrown. His up special is the Spin Attack from A Link to the Past, a slow, but powerful spinning maneuver. His down special is him spawning a Bomb from the Zelda series, and throwing it like an item, until it explodes.
Stage
- Hyrule Castle: A somewhat wide stage taking place on the top of the castle seen in Ocarina of Time. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first The Legend of Zelda than anything in Ocarina of Time. In the top middle are three semi-solid platforms, and in the right is a dark green tent-like structure. Characters may stand on top of it, stand inside it, but may not jump through it.
Item
- Heart Container: In the original The Legend of Zelda and any other Zelda game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In Smash 64, the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item.
Music
- 7: A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on the stage Hyrule Castle.
- 17: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.
In Super Smash Bros. Melee
Despite the fact that Majora's Mask was released before Melee, most of the Zelda content in this game is once again based on Ocarina of Time. The Legend of Zelda franchise gained a massive amount of new content, including four brand new characters. This makes the Zelda franchise tied with the Mario franchise for having the most amount of playable characters, being five.
Characters
- Link: Link returns as a starter character, once again being based on his Ocarina of Time incarnation. While his moveset stays relatively the same, his grab, the Hookshot, can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and running attack, and his previous neutral special, the Boomerang, is now his side special. His new neutral special is the Hero's Bow, where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link got slightly buffed from Smash 64.
- Zelda/Sheik: Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in Melee who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special Transform, which is shared by both Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.
- Zelda: Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first Legend of Zelda. In Melee, Zelda is a new starter character, whose appearance is based on her look from Ocarina of Time. She mainly uses magic and fire attacks. Zelda's neutral special is Nayru's Love, a move where Zelda encloses herself into a bue crystal that reflects projectiles. Her side special is Din's Fire, where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is Farore's Wind, where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the control stick.
- Sheik: Sheik is the alter-ego of Zelda in Ocarina of Time. In Melee, Sheik is a new starter character, whose appearance is based on her look from Ocarina of Time. Her neutral special Needle Storm causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is Chain, where Sheik pulls out a long metal chain and whips it around. Her up special is Vanish, where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.
- Ganondorf: Ganondorf is the main antagonist of the Legend of Zelda franchise. First appearing in the original Legend of Zelda in his pig form, Ganondorf would make his debut in his human incarnation in Ocarina of Time. In Melee, Ganondorf is a new unlockable character. He is as a clone of Captain Falcon, sharing many animations and all special attacks, but with a significantly heavier, slower, and stronger nature. His neutral special is the Warlock Punch, a much slower and stronger version of the Falcon Punch. His side special is the Gerudo Dragon, a move like the Raptor Boost, except it does not meteor smash in the air. His down special is the Wizard's Foot, a clone move of the Falcon Kick. All three of these moves use "dark" effects instead of fire effects. His up special is the Dark Dive. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.
- Young Link: Young Link is simply Link as a child. While the Link in the first Legend of Zelda was a child, the first clear appearance of a prepubescent Link was in the beginning portion of Ocarina of Time in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game Majora's Mask. In Melee, Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster clone of Link, sharing the same base moveset. His neutral special is the Fire Bow, which is like Link's Bow, except it is faster, has shorter range, and has a fire property. His side special is also the Boomerang, but with a shorter range, and higher damage input. His up special is the Spin Attack, which attacks multiple times in the ground. His down special is also a Bomb, but it deals multiple hits upon exploding. Unlike Link, however, Young Link has the ability to wall-jump.
Stages
- Hyrule: Temple: This iconic stage does not necessarily represent a specific location from any Zelda game, but rather an amalgam of many designs from throughout the Zelda series up to this point, though it does bear a resemblance to the temples in Zelda II: The Adventure of Link. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in Melee.
- Termina: Great Bay: This stage is based on Majora's Mask, a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. Tingle can be seen floating in the air via a red balloon that can be stood on until it pops.
Items
- Bunny Hood: An item that first appeared in Ocarina of Time as a sellable item, but then appeared in Majora's Mask as an equippable item that allows Young Link to run very fast. In Melee, when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
- Heart Container: Returns from Smash 64 somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In All-Star Mode, however, it heals fully provided the character remains within the Rest Area until their damage reaches 0%.
Enemies
- ReDeads: These hollow zombies are forged from dark magic, and they would bite onto you and do damage before letting go. In The Legend of Zelda: Ocarina of Time, they also demonstrated the ability to paralyze Link to where he was standing with their gazes. They appear in the Adventure Mode stage Underground Maze.
- Octoroks: Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link starting with their first appearance in the original Legend of Zelda. In Melee, they do the exact same thing. They are modeled off their appearances from Ocarina of Time. They appear in the Adventure Mode stage Underground Maze.
- Like-Likes: Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many Zelda games. They incapacitate a character temporarily in Melee and damage him before spitting him back out. These are modeled off their Ocarina of Time appearances. They appear in the Adventure Mode stage Underground Maze.
Music
- 5: Great Bay: An orchestration of the "official" The Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard on the stage Great Bay. This song is used as one of Link, Zelda, and Sheik's credits theme, as well as Ganondorf's only credits theme.
- 6: Temple: An orchestration of the dungeon music heard in Zelda II: The Adventure of Link for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode. This song is also used as one of Link's credits theme.
- 31: Saria's Theme: A simple flute-based remix of "Saria's Song" from The Legend of Zelda: Ocarina of Time for N64. It is heard as a secondary track in Great Bay and often accompanies Young Link in his single-player appearances. This is also used as one of Zelda and Sheik's credits theme, as well as Young Link's only credits theme.
- 40: Zelda Team Victory: The victory fanfare of all The Legend of Zelda characters is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.
Full Trophy List
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In Super Smash Bros. Brawl
As a base franchise for the Smash Bros. series, representation from The Legend of Zelda came as expected to be featured in Super Smash Bros. Brawl. Young Link has been cut; however, newcomer Toon Link is featured and the four Zelda series veterans now have updated designs to match their incarnations in the more recent installment, The Legend of Zelda: Twilight Princess.
Characters
On the final character select screen (after all characters are unlocked), the Zelda characters take up the third column.
- Link: Link returns in Brawl, but he is depicted here as his Twilight Princess incarnation rather than his adult Ocarina of Time incarnation. Some of his moves have also been slightly modified to reflect on the Twilight Princess versions of his items. Link now has the Gale Boomerang as his side special, which will slightly drag the opponent towards Link upon its return. Link's Bow is now the Hero's Bow, though it is identical in function, and Link can now charge his Spin Attack, but only while grounded. Link's extended grab has also been changed to the Clawshot, which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the Triforce Slash, which does heavy, prolonged, and concentrated damage towards one opponent.
- Zelda/Sheik: Zelda and Sheik return as a character slot in Brawl, mostly unchanged from Melee. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some smashers use Zelda and Sheik together. Also, they have their own character slot in the tier list and they are one spot above Sheik. Zelda has to be used approximately as much as Sheik for it to be referred as Zelda/Sheik and simply using Zelda for her recovery does not really count.
- Zelda: Zelda also returns from the last game, also based on her Twilight Princess incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's Final Smash is the heavenly Light Arrow.
- Sheik: Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in The Legend of Zelda: Twilight Princess, but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her Final Smash with Zelda.
- Ganondorf: Ganondorf returns in Brawl as well in his Twilight Princess appearance. This time, Ganondorf is quite different from his Melee incarnation, having very different animations for his moves when compared to Captain Falcon, who he was considered a clone of in Melee. He is still one of the archetypal heavyweights in Brawl. Ganondorf's Final Smash is the Beast Ganon transformation.
- Toon Link: Link's childlike incarnation as seen in The Legend of Zelda: The Wind Waker and other titles is introduced in Brawl as the spiritual successor to Young Link. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.
Stages
- Bridge of Eldin: The majority of this stage is based off The Legend of Zelda: Twilight Princess. With an immensely wide flat bridge location where an enemy character from the game, King Bulblin riding upon Lord Bullbo, will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.
- Pirate Ship: Based off the enormous ocean Link must cross in The Legend of Zelda: The Wind Waker, characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.
- Melee Stages: Temple: One of the few stages known to return from the previous game, it has only got some minor differences, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of My Music. It is the only Melee stage to receive a new song: a remix of the Great Palace theme from Zelda II.
Items
- Heart Container: Returning from Smash 64 and Melee, the Heart Container continues to heal damage up to 100% in normal play, and all damage in All-Star Mode and Boss Battles mode (in the latter cases, the player no longer needs to wait until fully healed before moving onward).
- Bunny Hood: Returning from Melee unchanged, the Bunny Hood is also available as a mode in Special Brawl.
- Deku Nut: A new item introduced in Brawl, taken from The Legend of Zelda: Ocarina of Time — when the Deku Nut is thrown at an opponent, it causes large knockback on contact. If it goes off near an enemy, they will be stunned temporarily.
Assist Trophy
- Tingle: Being the only Assist Trophy to represent The Legend of Zelda universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summoning a bouquet of flowers or hordes of hammers.
Music
See List of SSBB Music (The Legend of Zelda series).
- Main Theme (The Legend of Zelda): An orchestrated version of main theme of the series. It is used on the Bridge of Eldin stage.
- Ocarina of Time Medley: As might be expected from the title, this music is a medley of "Zelda's Lullaby", Sun's Song", Minuet of Forest, Bolero of Fire, boss theme intro, "Song of Storms", Lon Lon Ranch", "Song of Time", and Saria's Song from The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's Classic Mode credits.
- Title (The Legend of Zelda): An epic mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
- The Dark World: An atmospheric mix of the theme for the Dark World from The Legend of Zelda: A Link to the Past. It is used on the Bridge of Eldin stage.
- Hidden Mountains & Forest: The music that played on the Dark World versions of the Lost Woods and Death Mountain from The Legend of Zelda: A Link to the Past. It is used on the Bridge of Eldin stage.
- Hyrule Field Theme: The theme for Hyrule Field, as depicted in The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage.
- Main Theme (Twilight Princess): Taken directly from The Legend of Zelda: Twilight Princess, this is the theme for Hyrule Field, as depicted in said game. It is the theme for the Bridge of Eldin stage.
- The Hidden Village: Taken directly from The Legend of Zelda: Twilight Princess, this is the theme that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the Bridge of Eldin stage.
- Midna's Lament: Taken directly from The Legend of Zelda: Twilight Princess, this is the theme that played from the end of the Lakebed Temple until Link met Princess Zelda; after Midna is attacked by Zant. It is used on the Bridge of Eldin stage.
- Dragon Roost Island: The theme for Dragon Roost Island from The Legend of Zelda: The Wind Waker, which this theme is taken directly from. It is the theme for the Pirate Ship stage.
- The Great Sea: The theme while sailing on the Great Sea in The Legend of Zelda: The Wind Waker. It is used on the Pirate Ship stage.
- Tal Tal Heights: A techno medley of both the overworld theme and the Tal Tal Heights theme from The Legend of Zelda: Link's Awakening. It is used on the Pirate Ship stage. This theme is also played during Link's Classic Mode credits.
- Song of Storms: A medley of three separate themes from The Legend of Zelda: Ocarina of Time—the "Song of Storms," Ganondorf's theme, and the "Serenade of Water." It is used on the Pirate Ship stage.
- Gerudo Valley: Taken directly from The Legend of Zelda: Ocarina of Time, this was the music for the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
- Molgera Battle: Taken directly from The Legend of Zelda: The Wind Waker, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the Pirate Ship stage.
- Village of the Blue Maiden: The theme for the restored Village of the Blue Maiden from The Legend of Zelda: Four Swords Adventures, which is itself a remix of the Kakariko Village theme from The Legend of Zelda: A Link to the Past. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
- Termina Field: Taken directly from The Legend of Zelda: Majora's Mask, this was the theme for the main overworld area. It is used on the Pirate Ship stage.
- Temple (Melee): Taken directly from Melee, it is the theme for the Temple stage.
- Great Temple / Temple: A remix of the Great Temple and Temple themes from Zelda II. It is used on the Temple stage. It is notable for being the only song to play on a Melee stage that is not taken directly from Melee.
- The Legend of Zelda Victory Theme: The Zelda series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda’s "Triforce Shard Obtained" theme.
Trophies
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Stickers
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In Super Smash Bros. 4
With almost no content from Brawl removed and the addition of several new Assist Trophies, items, and stages, The Legend of Zelda is well represented in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Though there are no Zelda newcomers, all veterans from Brawl return. SSB4 features content from Zelda titles released after Brawl, including Skyward Sword and A Link Between Worlds, but the majority of the playable characters are still based on their appearances in Twilight Princess.
Characters
- Link: Link makes an expected appearance in Super Smash Bros. 4, and again as the Twilight Princess incarnation. He has received many notable buffs from Brawl, now being virtually as viable as he was in Melee. Some of his costume options include his tunic from The Legend of Zelda: Skyward Sword and his "Fierce Deity" design from Majora's Mask.
- Zelda: Zelda returns in this installment as the Twilight Princess version. One big change is that she can no longer transform into Sheik but can instead summon a Phantom to aid her in battle. Her design is also once again from The Legend of Zelda: Twilight Princess.
- Sheik: Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from Brawl. Like Zelda, she has a new down special move to replace Transform, in her case the Bouncing Fish, and also sports a new side special in the form of the Burst Grenade. She has been notably buffed after her drastic nerf in Brawl, now arguably as viable as she was in Melee.
- Ganondorf: Ganondorf was unofficially revealed as a veteran fighter and, as in Brawl, retains his Twilight Princess form. His moveset is largely the same as in Brawl. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of custom moves that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.
- Toon Link: Toon Link returns in Super Smash Bros. 4 as well, continuing the dual representation of variations of Link that has been present in the series since Melee. He was revealed on the official website in conjunction with the Japanese release of The Legend of Zelda: The Wind Waker HD, and as such has many visual and animation upgrades that resemble that title.
Mii Fighter costumes
Costumes
- Link's Outfit (Swordfighter): this outfit is based on Link. It was released with a corresponding hat as downloadable content on April 15th, 2015. The Mii wears a green tunic and wields the Master Sword. The tunic resembles the iteration of Link from Skyward Sword. An official Mii based on Link's likeness can be downloaded via QR code on the official site.
Hats
Items
Bold italics denotes an item new to the Smash Bros. series.
Five new Zelda items were introduced. All three Zelda items from Brawl return.
- Heart Container (healing): a heart-shaped vessel from the original Legend of Zelda. It is a returning item that heals 100% damage from the player. It is based on its appearance in Skyward Sword.
- Fairy Bottle (healing/throwing): a new healing item from The Legend of Zelda. When used, it heals 100% of the user's damage. It is useless if the player is at ≤99% damage.
- Bunny Hood (status): headgear with rabbit ears from Majora's Mask. It is a returning item that increases the wearer's agility. One of the settings in Special Smash equips every fighter with the Bunny Hood.
- Deku Nut (throwing): a unique nut from Ocarina of Time that paralyzes opponents. It is a throwing item returning from Brawl. Struck opponents are temporarily stunned on contact.
- Gust Bellows (shooting): a new item from Skyward Sword. It is a bag of winds that blows powerful gusts when fired. If discarded, the wind will be blown in all directions.
- Bombchu (throwing): a new item from Ocarina of Time. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
- Beetle (throwing): a new item from Skyward Sword. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the blast zone of the stage. If the player is at low damage and/or mashes enough buttons, they can break away from the Beetle.
- Cucco (throwing): a new throwing item from A Link to the Past. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their Smash Run counterpart, these Cuccos are based on their appearance in Twilight Princess.
Assist Trophies
- Skull Kid: a forest-dwelling being under the control of Majora's Mask. When summoned, it distorts the battle by flipping the camera upside down, reversing directional inputs for all players, or turns everyone invisible. It does not explicitly aid the summoner. It was the first Assist Trophy shown off for the game.
- Tingle: a fairy-like man from Majora's Mask who summons various random effects that will influence the fight, similar to Riki, including the spawning of Hammers, imposing curry effects on all fighters, making everyone trip, or spawning flowers on everyone's head. As in Brawl, he is based on his appearance in The Wind Waker.
- Midna: Link’s impish companion from Twilight Princess. She teleports to nearby opponents, grabs them, and tosses them with her hair. She reappears in the center of the stage should she fall off. She will not grab the summoner.
- Ghirahim: a major antagonist from Skyward Sword. He teleports towards opponents and attacks them with his sword and knives. He will respawn on the stage if he falls off. He does not attack the summoner.
Smash Tour items
- Bunny Hood (Red): headgear with rabbit ears from Majora's Mask. The user starts battle with the Bunny Hood equipped.
- Tingle (Blue): a fairy-like man from Majora's Mask. The user shuffles the fighters of all players.
- Majora's Mask (Red): an evil, possessive mask. The user inflicts 50% damage to the user, but doubles their stats.
- Tetra (Blue): a pirate captain from The Wind Waker. The user places a trap that can steal fighters.
Enemies
All enemies are exclusive to Super Smash Bros. for Nintendo 3DS and appear in Smash Run.
- Octorok: an octopus-like creature from the original Legend of Zelda that shoots rocks from its siphon. It is based on its appearance in Skyward Sword. It previously appeared in Melee's Underground Maze.
- Peahat: a large, hovering plant-like creature from The Legend of Zelda. It damages fighters with spinning, serrated leaves and will spawn smaller Peahats from its carpel. It is based on its appearance in Ocarina of Time 3D.
- Stalfos: a skeletal warrior from The Legend of Zelda. It swings a rusted sword to attack and protects itself with a shield. A similar being appears in the Wii U version inside Master Fortress. Stalfos is based on its appearance in Ocarina of Time 3D.
- Bubble: a disembodied, floating skull with bat-like wings from The Legend of Zelda. It is based on its appearance in Ocarina of Time 3D. Two types of Bubble appear in Smash Run:
- Red Bubble: a Bubble engulfed in fire that burns on contact. It is weak to ice, electric, and water-based attacks.
- Blue Bubble: a Bubble engulfed in a blue flame that freezes on contact. It is weak to fire-based attacks.
- Darknut: an armored sword-wielder from The Legend of Zelda. Similar to Stalfos, a Darknut relies on spacing in combat with opponents. It guards itself with a shield and utilizes a massive sword, but it is stronger and more powerful than Stalfos. The armor makes it resistant to most attacks, but it sheds its armor after accumulating a certain amount of damage. It is based on its appearance in Twilight Princess.
- Cucco: a chicken from A Link to the Past. It is normally peaceful, but if it is sufficiently damaged, a large flock will attack the offender. Cuccos cannot be defeated and consequently cannot drop items. Unlike their item counterpart, the Cuccos in Smash Run are based on their in-game sprites from A Link to the Past.
- ReDead: a clay monster from Ocarina of Time modeled after the undead. It moves around slowly without attacking, but it releases a strong scream that stuns opponents that get too close. It attacks its stunned victims with a powerful swipe. It is based on its appearance in Ocarina of Time 3D. It previously appeared in Melee's Underground Maze.
Stages
- Hyrule Castle (DLC): a wide arena staged atop the titular castle from Ocarina of Time, overlooking the Kingdom of Hyrule. Whirlwinds occasionally manifest on the stage and will send fighters skyward if caught within their gusts. This stage is large enough to accommodate 8-Player Smash and is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Link and Zelda. Its Ω form is columnar. Hyrule Castle was released as downloadable content on July 31st, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original Super Smash Bros. to be in SSB4, with the other three being Kongo Jungle, Peach's Castle, and Dream Land.
for Nintendo 3DS
- Gerudo Valley (Starter): a spacious arena staged in the titular desert valley from Ocarina of Time, above a chasm leading to Zora's River. It aesthetically derives from Ocarina of Time 3D. The central bridge can be destroyed, revealing beds of spikes at the base of the chasm. The sorceress sisters Koume and Kotake occasionally appear to wreak havoc on the stage. Koume casts a spell that sets the left side of the stage ablaze, while Kotake unleashes icy spikes on the right side. It is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Link and Zelda. Its Ω form is columnar. Gerudo Valley was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, alongside Spirit Train. It is the first stage based on a location from Ocarina of Time since Hyrule Castle.
- Spirit Train (Starter): staged on a divine locomotive from Spirit Tracks piloted by Engineer Link. The Spirit Train's cars serve as steady ground in an otherwise fast-moving environment, similar to Big Blue. When Link or Toon Link participate in a match on the Spirit Train, the royal conductor Alfonzo stands in for Engineer Link. It is one of the possible stages to appear in Level 5 of All-Star Mode as a home stage for Sheik and Ganondorf. Its Ω form is a spacious floating platform like Final Destination. It was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013 alongside Gerudo Valley. This is one of the few 3DS stages to represent a handheld-exclusive title.
for Wii U
- Skyloft (Starter): staged on floating platforms that travels to various locations on the titular floating isle from Skyward Sword. Similar to Delfino Plaza, the primary platform brings the fight to various areas about Skyloft, such as the Bazaar, the Knight Academy, the Statue of the Goddess, and the Light Tower. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic Battlefield-like layouts. Loftwings can be seen soaring in the background, as well as Beedle's Air Shop. It is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Link and Zelda. Its Ω form is a spacious floating platform like Final Destination. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.
- Temple (Starter): a massive arena staged on a floating palace from Zelda II: The Adventure of Link. Temple has received a significant graphical overhaul in its transition from Brawl, and the positioning of its platforms have been adjusted to make the Fight Club area less narrow. This stage is large enough to accommodate 8-Player Smash and was one of the first stages revealed to support it. Its Ω form is staged on a Final Destination-like platform, with the original main Temple platforms floating in the background.
- Bridge of Eldin (Starter): a spacious arena staged on the titular masonic bridge from Twilight Princess, high above a canyon at the foot of Hyrule Castle. King Bulbin often rides across the bridge on the back of his stead Lord Bulbo, causing damage to any fighters they make contact with. They are occasionally accompanied by a Bulbin, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a Twilight Portal. This stage is large enough to accommodate 8-Player Smash, though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Sheik and Ganondorf. Its Ω form is columnar.
- Pirate Ship (DLC): staged aboard Tetra's vessel from The Wind Waker as it traverses the Great Sea. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and gravity, respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. The King of Red Lions occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy Lookout Platforms. Only its Ω form can accommodate 8-Player Smash, which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of SSB4. It is also the only stage to have no unique music tracks, instead sharing them with the other Zelda stages.
Music
Original tracks
Arrangements and remixes unique to SSB4.
- The Legend of Zelda Medley (DLC): a medley containing "Overworld Theme" and "Underworld" from the original Legend of Zelda, and "Princess Zelda's Rescue" from A Link to the Past. It plays on Hyrule Castle and Pirate Ship.
- Main Theme / Underworld Theme (The Legend of Zelda): an arrangement of "Overworld Theme" and "Underworld" from The Legend of Zelda. It plays on Spirit Train and Skyloft. It is featured on Disc 2 of A Smashing Soundtrack.
- Dark World / Dark World Dungeon: an arrangement of "Dark World" and "Dark World Dungeon" from A Link to the Past. It plays on Smash Run and Bridge of Eldin and Pirate Ship.
- Saria's Song / Middle Boss Battle: an arrangement of "Lost Woods" and "Middle Boss Battle" from Ocarina of Time. It plays on Skyloft.
- Gerudo Valley: a remix of "Gerudo Valley" from Ocarina of Time. It plays on Gerudo Valley, Skyloft, and Pirate Ship. It is featured on Disc 1 of A Smashing Soundtrack.
- The Great Sea / Menu Select: an arrangement of "The Great Sea" from The Wind Waker and "Select Screen" (here referred to as "Menu Select") from A Link to the Past. It plays on Skyloft and Pirate Ship.
- Full Steam Ahead (Spirit Tracks): an arrangement of "Train Overworld Part 2", the main theme of Spirit Tracks. It plays on Spirit Train and Temple. It is featured on Disc 1 of A Smashing Soundtrack.
- Ballad of the Goddess / Ghirahim's Theme: an arrangement of "Ballad of the Goddess" and "Ghirahim's Theme" from Skyward Sword. It plays on Smash Run and Skyloft. It is featured on Disc 2 of A Smashing Soundtrack.
Returning tracks
Arrangements and remixes from previous Smash Bros. titles.
- Hyrule Castle Stage (DLC): a remix of "Overworld Theme" from The Legend of Zelda. It plays on Hyrule Castle.
- Main Theme (The Legend of Zelda): an arrangement of "Overworld Theme" from The Legend of Zelda. It plays on Temple.
- Temple Theme: a remix of "Palace Theme" from Zelda II: The Adventure of Link. It plays on Smash Run and Temple. It is featured on Disc 2 of A Smashing Soundtrack.
- Main Theme Ver. 2 (The Legend of Zelda): an arrangement of "Title" and "Underworld" from The Legend of Zelda. It plays on Bridge of Eldin.
- Title (The Legend of Zelda): an arrangement of "Overworld Theme" from The Legend of Zelda. It plays on Bridge of Eldin.
- Great Temple / Temple: an arrangement of "Great Palace Theme" and "Palace Theme" from The Adventure of Link. It plays on Temple.
- Tal Tal Heights: a techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from Link's Awakening. It plays on Skyloft and Pirate Ship.
- The Dark World: an arrangement of "Dark World" from A Link to the Past. It plays on Temple.
- Hidden Mountain & Forest: an arrangement of "Dark Mountain and Forest" from A Link to the Past. It plays on Bridge of Eldin.
- Ocarina of Time Medley: a medley of pieces from Ocarina of Time, including "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". It plays on Gerudo Valley, Bridge of Eldin, and Pirate Ship. It is featured on Disc 2 of A Smashing Soundtrack.
- Hyrule Field Theme: an arrangement of "Hyrule Field Main Theme" from Ocarina of Time. It plays on Bridge of Eldin.
- Song of Storms: a medley containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from Ocarina of Time. It plays on Temple and Pirate Ship.
Source tracks
Compositions and arrangements directly sourced from The Legend of Zelda series with no alterations.
- Overworld Theme (The Legend of Zelda) (DLC): it plays on Hyrule Castle.
- Overworld Theme (A Link to the Past) (DLC): it plays on Hyrule Castle.
- Gerudo Valley: from Ocarina of Time. It plays on Temple and Pirate Ship.
- Hyrule Field Theme (DLC): "Hyrule Field Main Theme" from Ocarina of Time. It plays on Hyrule Castle.
- Termina Field (DLC): from Majora's Mask. It plays on Hyrule Castle and Pirate Ship.
- Dragon Roost Island: from The Wind Waker. It plays on Temple and Pirate Ship.
- Village of the Blue Maiden: though sourced from Four Swords Adventures, the piece itself is a remix of "Kakariko Village" from A Link to the Past. It plays on Skyloft and Pirate Ship.
- Main Theme (Twilight Princess): largely "Hyrule Field (Main Theme)" from Twilight Princess looped with other pieces form the title. It plays on Bridge of Eldin.
- The Hidden Village: from Twilight Princess. It plays on Bridge of Eldin.
- Midna’s Lament: from Twilight Princess. It plays on Bridge of Eldin.
- Ballad of the Goddess: the main theme of Skyward Sword. It plays on Skyloft and Pirate Ship.
- Lorule Main Theme: from A Link Between Worlds. It plays on Skyloft.
- Yuga Battle (Hyrule Castle): from A Link Between Worlds. It plays on Temple.
- Hyrule Main Theme: from A Link Between Worlds. It plays on Temple.
Trophies
Collectible trophies that appear in both the 3DS version and the Wii U version.
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for Nintendo 3DS
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for Wii U
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Trophy Boxes
- Wind Waker
- Skyward Sword
- Skyward Sword Characters
- Twilight Princess
- Ocarina of Time & Majora's Mask
Masterpieces
In Super Smash Bros. Ultimate
Many elements from The Legend of Zelda series return in this installment. This time, the designs for each character originate from a variety of Zelda games, as opposed to being primarily uniform.
Characters
- Link: Link returns as a starter fighter in this game, this time with his design and moveset updated to reflect his appearance in The Legend of Zelda: Breath of the Wild.
- Zelda: She returns as an unlockable fighter, this time with her design updated to combine her appearances from The Legend of Zelda: A Link to the Past and A Link Between Worlds.
- Sheik: She returns as an unlockable fighter, with a new design based on the Sheikah armor from The Legend of Zelda: Breath of the Wild.
- Ganondorf: He returns as an unlockable fighter. However, his design has been reverted to that based on his design in Ocarina of Time, last seen in Melee.
- Young Link: He returns from Melee as an unlockable fighter, retaining his Ocarina of Time design. Despite being a clone in Melee, he is not defined as an Echo Fighter, the new official name for clones such as Lucina, indicating that he has been decloned.
- Toon Link: He returns as an unlockable fighter, retaining his The Wind Waker design.
Bosses
- Ganon: Ganon appears as a boss, using his design from Ocarina of Time. He is fought on a stage reminiscent of the ruins of Ganon's Castle, where the final battle of said game takes place.
Stages
All Zelda-themed stages from previous Smash Bros. games return.
- Great Plateau Tower: A brand new stage based off of the first tower from Breath of the Wild.
- Hyrule Castle: Returning from Smash 64, this stage maintains its retro aesthetics.
- Great Bay: Returning from Melee, with a massive graphical overhaul.
- Temple: Returning from Melee, with a minor graphical overhaul.
- Bridge of Eldin: Returning from Brawl, with a massive graphical overhaul.
- Pirate Ship: Returning from Brawl, with a massive graphical overhaul.
- Gerudo Valley: Returning from 3DS, with a massive graphical overhaul.
- Spirit Train: Returning from 3DS, with a massive graphical overhaul.
- Skyloft: Returning from Wii U, with a minor graphical overhaul.
Items
Assist Trophies
- Midna returns as an Assist Trophy, functioning much the same way as before.
- Ghirahim returns as an Assist Trophy, functioning much the same way as before.
- Moon, as it appeared in Majora's Mask 3D collides into the stage from the background damaging and launching all participants, even the summoner.
- Skull Kid returns as an Assist Trophy, functioning much the same way as before.
Music
Original Tracks
Arrangements and remixes unique to Ultimate
- "Death Mountain": An arrangement of the Death Mountain theme from the original The Legend of Zelda.
- "Termina Field": A new arrangement of "Termina Field" from The Legend of Zelda: Majora's Mask.
- "Molgera": An arrangement of the theme played when fighting Molgera in The Legend of Zelda: The Wind Waker.
- "Midna's Lament": A new arrangement of "Midna's Lament" from The Legend of Zelda: Twilight Princess, it also contains part of the File Select theme from the same game.
- "Main Theme - The Legend of Zelda: Tri Force Heroes": A new arrangement of the title theme from The Legend of Zelda: Tri Force Heroes.
- "Main Theme - The Legend of Zelda: Breath of the Wild": A new arrangement of the main theme of The Legend of Zelda: Breath of the Wild.
- "Kass's Theme": A new arrangement of Kass's theme from The Legend of Zelda: Breath of the Wild.
- "Nintendo Switch Presentation 2017 Trailer BGM": An arrangement of the music which played in the 2017 trailer for The Legend of Zelda: Breath of the Wild.
Returning Tracks
Arrangements and remixes returning from previous Smash games.
- "Overworld Theme - The Legend of Zelda (64)": A remix of "Overworld Theme" from The Legend of Zelda. Returns from the original Super Smash Bros., renamed from "Hyrule Castle Stage".
- "Overworld Theme - The Legend of Zelda (Melee)": An arrangement of "Overworld Theme" from The Legend of Zelda. Returns from Melee.
- "Temple Theme": An arrangement of the music that plays in the Palaces in Zelda II: The Adventure of Link. Returns from Melee.
- "Saria's Theme": An arrangement of "Saria's Song" from The Legend of Zelda: Ocarina of Time. Returns from Melee.
- "Overworld Theme - The Legend of Zelda (Brawl)": Another arrangement of "Overworld Theme" from The Legend of Zelda. Returns from Brawl.
- "Title (The Legend of Zelda)": An arrangement of the title theme and dungeon music from The Legend of Zelda. Returns from Brawl.
- "Great Temple / Temple": An arrangement of "Great Palace Theme" and "Palace Theme" from Zelda II: The Adventure of Link. Returns from Brawl.
- "The Dark World": An arrangement of "Dark Wold" from The Legend of Zelda: A Link to the Past. Returns from Brawl.
- "Hidden Mountain & Forest": An arrangement of "Dark Mountain and Forest" from The Legend of Zelda: A Link to the Past. Returns from Brawl.
- "Tal Tal Heights": A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from The Legend of Zelda: Link's Awakening. Returns from Brawl.
- "Hyrule Field Theme": An arrangement of "Hyrule Field Main Theme" from The Legend of Zelda: Ocarina of Time. Returns from Brawl.
- "Ocarina of Time Medley": A medley of tracks from The Legend of Zelda: Ocarina of Time, containing "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song". Returns from Brawl.
- "Song of Storms": A medley of containing "Windmill Hut", "Ganondorf's Theme", and "Serenade of Water" from The Legend of Zelda: Ocarina of Time. Returns from Brawl.
- "Saria's Song / Middle Boss Battle": An arrangement of "Lost Woods" and "Middle Boss Battle" from The Legend of Zelda: Ocarina of Time. Returns from Smash for Wii U.
- "The Great Sea / Menu Select": An arrangement of "The Great Sea" from The Legend of Zelda: The Wind Waker, and "Select Screen" from The Legend of Zelda: A Link to the Past. Returns from Smash for Wii U.
- "The Legend of Zelda Medley": A medley containing "Overworld Theme" and "Underworld" from The Legend of Zelda, and "Zelda's Lullaby" from The Legend of Zelda: A Link to The Past. Returns from Smash 4
- "Overworld & Underworld - The Legend of Zelda (For 3DS / Wii U)": An arrangement of the overworld theme and the dungeon music from The Legend of Zelda. Returns from Smash 4.
- "Dark World / Dark World Dungeon": An arrangement of "Dark World" and "Dark World Dungeon" from The Legend of Zelda: A Link to the Past. Returns from Smash 4.
- "Gerudo Valley": A remix of "Gerudo Valley" from The Legend of Zelda: Ocarina of Time. Returns from Smash 4.
- "Full Steam Ahead": An arrangement of "Train Overworld Part 2", the main theme of The Legend of Zelda: Spirit Tracks. Returns from Smash 4.
- "Ballad of the Goddess / Ghirahim's Theme": An arrangement of "Ballad of the Goddess" and "Ghirahim's Theme" from The Legend of Zelda: Skyward Sword. Returns from Smash 4.
Source Tracks
Tracks sourced directly from their original games.
- "Overworld Theme - The Legend of Zelda": The theme that plays in the overworld, ripped from The Legend of Zelda.
- "Overworld Theme - The Legend of Zelda: A Link to the Past": The overworld theme, ripped from The Legend of Zelda: A Link to the Past.
- "Gerudo Valley": The theme that plays in Gerudo Valley, ripped from The Legend of Zelda: Ocarina of Time.
- "Hyrule Field Theme": The "Hyrule Field Main Theme", ripped from The Legend of Zelda: Ocarina of Time.
- "Termina Field": The theme that plays in Termina Field, ripped from The Legend of Zelda: Majora's Mask.
- "Dragon Roost Island": The theme that plays on Dragon Roost Island, ripped from The Legend of Zelda: The Wind Waker.
- "Village of the Blue Maiden". The theme that plays in the Village of the Blue Maiden, which itself is a remix of "Kakariko Village", ripped from The Legend of Zelda: Four Swords Adventures.
- "The Hidden Village": The theme that plays in The Hidden Village, ripped from The Legend of Zelda: Twilight Princess.
- "Main Theme - The Legend of Zelda: Twilight Princess": The main theme of The Legend of Zelda: Twilight Princess, ripped from said game.
- "Ballad of the Goddess": The "Ballad of the Goddess", ripped from The Legend of Zelda: Skyward Sword.
- "Hyrule Main Theme": The theme that plays in Hyrule, ripped from ' 'The Legend of Zelda: A Link Between Worlds.
- "Lorule Main Theme": The theme that plays in Lorule, ripped from The Legend of Zelda: A Between Worlds.
- "Yuga Battle (Hyrule Castle)": The theme that plays when fighting Yuga in Hyrule Castle, ripped from The Legend of Zelda: A Link Between Worlds.
- "Woodlands": The theme that plays in the Woodlands, ripped from The Legend of Zelda: Tri Force Heroes.
- "Calamity Ganon (Phase 2)": The theme that plays when fighting Calamity Ganon's second phase, ripped from The Legend of Zelda: Breath of the Wild.
- "Hyrule Castle (Outside)": The theme that plays when on the outside portions of Hyrule Castle, ripped from The Legend of Zelda: Breath of the Wild.
Victory Fanfares
Fanfares played when a character wins
- "Victory! Zelda Series": A new remix of the theme when Link collects a price of the Triforce from The Legend of Zelda.
Spirits
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Games with elements from or in the Super Smash Bros. series
The Legend of Zelda
- Playable Characters:
- Link, the hero of the game and the entire series, is a playable character in all Super Smash Bros. titles.
- Princess Zelda and Ganondorf (known as Ganon), who first appeared in this game, became playable characters in Super Smash Bros. Melee, Brawl, SSB4, and Ultimate.
- The Boomerang, the Hero's Bow and the Bombs originated in this game. They are all used by Link, Young Link and Toon Link.
- Ganondorf's Final Smash, Beast Ganon, is Ganondorf's original form, under the name Ganon, which first appeared in this game.
- Ganondorf's blue alternate costume in SSB4 is based on his original form in this game, where he was known as Ganon.
- Toon Link's brown costume is based on Link's original appearance in this game.
- Zelda's green costume is reminiscent of her outfit in this game when it is completed without obtaining the Red and Blue Rings.
- Also in Brawl, Link's lavender costume is based on the Blue Ring outfit.The
- Items:
- The Heart Container, which originated in this game, appears as an item in all the Super Smash Bros. games.
- Enemies:
- Like Likes appear as enemies in Adventure Mode in Melee.
- Octoroks appear as enemies in Adventure Mode and Smash Run.
- Peahats, Stalfos, Bubbles, and Darknuts appear as enemies in Smash Run.
- Music:
- Hyrule Castle Stage: A remix of the overworld theme from this game.
- Main Theme (The Legend of Zelda): An arrangement of the overworld theme from this game.
- Main Theme Ver. 2 (The Legend of Zelda): Another arrangement of the overworld theme from this game.
- Title (The Legend of Zelda): An arrangement of the title theme and underworld theme from this game.
- The Legend of Zelda Medley: A medley featuring the overworld theme and underworld theme.
- Main Theme/Underworld Theme (The Legend of Zelda): An arrangement of the overworld theme and underworld theme from this game.
- Overworld Theme (The Legend of Zelda): The overworld theme, sourced from this game.
- Zelda Team Victory: The victory fanfare for all Zelda characters in Super Smash Bros. and Super Smash Bros. Melee, it is an arrangement of the first few notes from the overworld theme from this game.
- Victory! Zelda Series: The victory fanfare for all Zelda characters in Brawl and Smash 4, it is an arrangement of the music heard when Link obtains a "Triforce Piece" from this game.
- Link appears as a sticker in Brawl, depicting his artwork for this game.
- The Boomerang, a Darknut, a Bow, Gleeok, a Green Rupee, and an Octorok all appear as stickers in Brawl.
- The game is available as a playable masterpiece in Brawl and Super Smash Bros. for Wii U.
- Also, Link's outfit is the basis of a costume for Mii Swordfighters in SSB4.
Zelda II: The Adventure of Link
Despite the fact that most players consider Zelda II to be the "black sheep" of The Legend of Zelda series, the Super Smash Bros. series features a relatively large amount of Zelda II content. This is due to the fact that like Super Smash Bros., Zelda II features platformer-style jumping and attacking gameplay; it is, in fact, the only game in The Legend of Zelda series that can be considered a platformer. (not counting the Phillips CD-i and Tingle titles)
- Playable Characters:
- Some of Link's moves in the Super Smash Bros. series originated in this game, such as his down aerial and up aerial.
- In Brawl, Link's and Toon Link's black costume is Dark Link, who debuted in this game, although he appears as he did in a cutscene from The Legend of Zelda: Twilight Princess, as opposed to his completely black form.
- Stages:
- The Temple stage, which appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, is derived from the palaces in this game, although no location in Hyrule is truly similar to the Temple stage.
- The Underground Maze level in Melee's Adventure Mode is similar to the palaces in Zelda II and plays the primary theme from the Temple stage.
- Music:
- Temple Theme: A remix of the music heard in the Palaces from this game.
- Great Temple/Temple: An arrangement of the music heard in the Great Palaces from this game.
- Event 18: Link's Adventure is based on this game, as Link is forced to fight Dark Link on the Temple stage. This is very reminiscent of Zelda II's final boss battle against Shadow Link. The name of the Event match also references the game.
- Dark Link Duel is very similar to the aforementioned Event match in Melee, although Dark Link is fought on the Bridge of Eldin stage as opposed to the Temple stage, despite the fact that Temple returns as a Melee Stage.
- This game is available as a masterpiece in Super Smash Bros. for Wii U.
The Legend of Zelda: A Link to the Past
- Playable Characters:
- The Spin Attack, useable by Link, Young Link and Toon Link, originated in this game.
- Zelda's redesign in Super Smash Bros. Ultimate is based on her appearance in this game. Additionally, her Twilight Princess-inspired costume resembles her in-game sprites from this game.
- Link (in Super Smash Bros. and Super Smash Bros. Melee only), Toon Link, and Young Link use the Hookshot to grab opponents, an item that debuted in this game.
- Toon Link's teal costume is based on Link's appearance in this game.
- Items:
- The Fairy Bottle appears as an item in SSB4.
- Cuccos, which debuted in this game, appear as an item in SSB4.
- Enemies:
- Music:
- The Dark World: An arrangement of the Dark World music from this game.
- Dark World/Dark World Dungeon: An arrangement of the Dark World and Dark World Dungeon themes from this game.
- Overworld Theme (A Link to the Past): The overworld/Light World theme sourced from this game.
- A Piece of Heart, a Fairy Bottle, the Hookshot, and a Lantern are available as stickers in Brawl.
- Link and Zelda appear as stickers in Brawl, depicting their artwork for this game.
The Legend of Zelda: Link's Awakening
- Trophies:
- Marin, a character from this game, appears as a trophy in Melee. Uniquely, this is the only Zelda series trophy from Melee or Brawl that does not depict a character from the games from which the fighters come from (namely, Ocarina of Time and Majora's Mask in Melee, and The Wind Waker and Twilight Princess in Brawl).
- Music:
- Tal Tal Heights: A techno medley consisting of the music tracks heard in Koholint Island and Tal Tal Mountain Range.
The Legend of Zelda: Ocarina of Time
- Playable Characters:
- Link is based on his Ocarina of Time look in both Super Smash Bros. and Super Smash Bros. Melee.
- Link's various costumes are based on the Goron, Zora and Kokiri tunics.
- Navi appears as part of Link's side taunt.
- Ganondorf, Ganon's Gerudo form, that made its first appearance in Ocarina of Time, is featured in this game and appears as an unlockable character in Super Smash Bros. Melee.
- In Brawl and Super Smash Bros. 4, this version of Ganondorf appears as an alternate coloring scheme for Ganondorf, who otherwise appears as he does in The Legend of Zelda: Twilight Princess.
- Ganondorf makes a comeback in Super Smash Bros. Ultimate with his design from Ocarina of Time. His Final Smash, which is renamed Demon King Ganon, is based on his design from Ocarina of Time as well.
- Sheik, Zelda's alter-ego in Ocarina of Time, is also a playable character in Super Smash Bros. Melee. They are the first inter-changeable characters within the Smash Bros. series.
- Zelda's design in Melee was taken from this game.
- Zelda's special moves Nayru's Love, Din's Fire and Farore's Wind are based on those corresponding spells of the same name that Link can use in this game.
- Sheik's up special move, Vanish, originated in this game.
- Zelda and Sheik's Final Smash in Brawl and Smash 4, Light Arrow, originated from this game.
- Young Link, one of the characters who appear in Melee and Ultimate, is also modeled on his appearance in Ocarina of Time and has costumes and attacks similar to Link's, but wields a Kokiri Sword and Deku Shield.
- Young Link's neutral special move, Fire Bow, is one of Link's weapons that first appeared in this game. In Super Smash Bros. 4, one of Toon Link's custom moves is also the Fire Arrow.
- One of Young Link's victory poses is a reference to his idle animation in this game.
- Young Link's taunt has him drinking Lon Lon Milk.
- Link's neutral attack is loosely based on the final blow that Link dealt to Ganon in The Legend of Zelda: Ocarina of Time.
- Link's dash attack in Super Smash Bros. 4 and Super Smash Bros. Ultimate is the Jump Attack, a move Link first used in this game and many games after.
- In Super Smash Bros. 4, Link has a new back roll animation, which is now based on the back flip technique he uses when Z-targeting, an action he first used in this game.
- Link's edge attack in Super Smash Bros. 4 is the Crouch Stab from this game.
- In Melee, most of Ganondorf's voice clips were imported from this game.
- Ganondorf's yellow costume in SSB4 is based on his appearance in this game.
- Zelda's purple costume in Brawl and Smash 4 is based on her adult appearance in this game.
- Sheik's blue costume in Brawl and SSB4 is based on her appearance in this game.
- Assist Trophies:
- Skull Kid appears as an Assist Trophy in Smash 4.
- Stages:
- Hyrule Castle in Super Smash Bros. and SSB4 is based on the Ocarina of Time design, although it does incorporate elements from earlier games.
- Gerudo Valley is a stage in Super Smash Bros. for Nintendo 3DS, using its design from The Legend of Zelda: Ocarina of Time 3D.
- Enemies:
- ReDeads appear as enemies in Adventure Mode and Smash Run.
- Items:
- The Bunny Hood appears as an item in Melee, Brawl and Smash 4.
- Deku Nuts appear as items in Brawl and Smash 4.
- Bombchus appear as items in Smash 4.
- Trophies:
- Lon Lon Milk and the Ocarina of Time appear as trophies in Melee.
- A Goron appears as a trophy in Melee, Brawl, and Smash for 3DS.
- Link, Zelda and her younger self, Ganondorf, and Impa appear as trophies in Smash for 3DS depicting their appearance in this game.
- Malon, Epona, Saria, a Zora, a Skulltula, and Twinrova appear as trophies in Smash for 3DS.
- Music:
- Saria's Theme: A flute-based remix of "Saria's Song" from this game.
- Ocarina of Time Medley: A medley of tracks from this game, consisting of "Zelda's Lullaby", "Sun's Song", "Minuet of Forest", "Bolero of Fire", "Song of Storms", "Epona's Song", the "Song of Time", and "Saria's Song".
- Hyrule Field Theme (Remix): An arrangement of the music that plays in Hyrule Field from this game.
- Gerudo Valley (Original): The Gerudo Valley theme, sourced from this game.
- Song of Storm: A medley consisting of "Windmill Hut", Ganondorf's theme, and "Serenade of Water" from this game.
- Gerudo Valley (Remix): A remix of "Gerudo Valley" from this game.
- Saria's Song/Middle Boss Battle: An arrangement of the music that plays in Lost Woods (or "Saria's Song") and "Middle Boss Battle" from this game.
- Hyrule Field Theme (Original): The music for Hyrule Field, sourced from this game.
- A Goron, a Deku Baba, a Deku Nut, King Zora, Phantom Ganon, Skull Kid, a Zora, Young Zelda, a Skulltula, the Ocarina of Time, a ReDead, King Dodongo, the Hylian Sheild, and Link riding Epona appear as stickers in Brawl.
- Ganondorf, the Hookshot, an Octorok, Sheik, and Zelda appear as stickers in Brawl, depicting their artwork for this game.
- This game is available as a masterpiece in Super Smash Bros. Brawl.
- Navi appears in the Subspace Emissary.
The Legend of Zelda: Majora's Mask
- Playable Characters:
- Fierce Deity Link appears as one of Link's palette swaps in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Stages:
- Great Bay appears as a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate.
- Stage Elements:
- Tingle, first who appeared in this game, appears in Super Smash Bros. Melee and Super Smash Bros. Ultimate on the stage Great Bay.
- Great Bay's background makes a reference to the game's ending, featuring four giants rescuing the town from an apocalypse caused by the moon crashing into the Earth.
- The Moon makes an appearance as a background character in the Great Bay in both Melee and Ultimate.
- Items:
- Even though the Bunny Hood had originated in The Legend of Zelda: Ocarina of Time, it was in this game where its speed-up functionality was defined; therefore, the item itself is derived from this game.
- Assist Trophies:
- Tingle also appears in Super Smash Bros. Brawl and Super Smash Bros. 4 as an Assist Trophy, albeit in his The Wind Waker redesign.
- The Skull Kid appears as an Assist Trophy in Super Smash Bros. 4 wearing Majora's Mask as he did in this game.
- The Moon makes an appearance as an Assist Trophy in Super Smash Bros. Ultimate.
- Trophies:
- The game's main antagonist and namesake, Majora's Mask, appears as a trophy and a stage for Trophy Tussle 3.
- Music:
- Termina Field (Original): The music from Termina Field, sourced from this game.
- A new arrangement of the music from Termina Field from this game, heard in Young Link's character trailer.
- Majora's Mask can be worn by all classes of Mii Fighters in SSB4.
- Deku Link, Feirce Deity Link, the Happy Mask Salesman, Kafei wearing the Keaton Mask, Young Link with the Goron Mask, and Tingle all appear as stickers in Brawl.
- Skull Kid appears as a sticker in Brawl depicting his artwork for this game.
The Legend of Zelda: Oracle of Seasons/Oracle of Ages
- Playable Characters:
The Legend of Zelda: Four Swords
- Playable Characters:
The Legend of Zelda: The Wind Waker
- Playable Characters:
- Toon Link's look, basic attacks and voice clips are derived from this game.
- One of Toon Link's custom moves, Sliding Spin Attack, is inspired by the Hurricane Spin from The Legend of Zelda: The Wind Waker.
- The Wind Waker appears in one of Toon Link's taunts.
- One of Toon Link's taunts is him looking around, similar to what happens if he stands still in The Wind Waker. In Brawl, he looks at nothing, but in SSB4, a Fairy is seen.
- Stages:
- The Pirate Ship stage, which appears as Toon Link's home stage, first appeared in this game; it is based on Tetra's pirate ship from the game (although shrunk a fair bit) and contains a similar graphic style and elements from the game, such as a Tornado, the cannon and a Sea platform that fires bombs at a player.
- Assist Trophies:
- Trophies:
- Aryll, Tetra, Medli, The King of Red Lions, as well as Zelda and Ganondorf from this game, all appear as trophies in Brawl and Smash for Wii U.
- Toon Link in his Outset Island clothes, the Helmaroc King, Salvatore, Link's Grandma, Valoo, Pigs, Pirate Ship, and the Great Fairy as it appears in this game are all trophies in Brawl.
- Music:
- Dragon Roost Island: The song that plays in Dragon Roost Island, sourced from this game.
- The Great Sea: The Great Sea theme, sourced from this game.
- Molgera Battle: The song that plays during the battle with Molgera, sourced from this game.
- The Great Sea/Menu Select: A medley containing the music heard on The Great Sea from this game and music heard on the menu selection screen.
- Aryll, the Legend of Outset, Link in The King of Red Lions, Link's Grandma, Makar, Salvatore, Tetra, Link with Pigs, and Valoo appear as stickers in Brawl.
- The Boomorang, a Darknut, Ganondorf, Link, a Moblin, and Tingle appear as stickers in Brawl depicting their artwork for this game.
The Legend of Zelda: Four Swords Adventures
- Music:
- Village of the Blue Maiden: The song that plays in the Village of the Blue Maiden, sourced from this game.
The Legend of Zelda: The Minish Cap
- Playable Characters:
- Ezlo appears as a sticker in Super Smash Bros. Brawl.
Freshly-Picked Tingle's Rosy Rupeeland
- Barkle and Pinkle appear as stickers in Brawl.
- Tingle appears as a sticker in Brawl, depicting his artwork for this game.
The Legend of Zelda: Twilight Princess
- Playable Characters:
- Link, Zelda, and Ganondorf's Brawl and Super Smash Bros. 4 designs are based on their Twilight Princess appearance.
- Link's weapons have been updated to their Twilight Princess incarnations, such as his Gale Boomerang and his Clawshot. His old Bow has been replaced by the Hero's Bow, and the speed and range of its arrows has been noticeably increased.
- One of Link's taunts and victory poses are a reference to an animation he performs after learning a Hidden Skill or defeating a boss.
- Ganondorf's new side special move, Flame Choke, which originates from this game. The fact that Ganondorf's moveset remains generally the same greatly contradicts his appearance in this game, as he fought almost exclusively with a sword in that game, with only the occasional elbow jab or swift kick (said kick is in fact Ganondorf's new side tilt in Brawl). Masahiro Sakurai made mention of the criticism that Ganondorf receives from fans over the disuse of the blade on the Smash Bros. DOJO!!.
- Ganondorf takes out his sword from this game in his down taunt
- He eventually uses his blade as a customizable move for Warlock Punch.
- In SSBB and SSB4, Link's and Ganondorf's voice clips also are recycled from this game.
- Despite Link, Zelda, and Ganondorf's designs in Brawl and Smash 4 being retired in favor of more unique designs coming from a different game each, in Ultimate, they still have at least one costume based on their Twilight Princess designs (specifically, their 6th, 7th, and 8th costumes, respectively).
- Assist Trophies:
- In Super Smash Bros. 4, Midna appears as an Assist Trophy.
- Stages:
- The Bridge of Eldin stage is from this game and is the first stage in the Super Smash Bros. series to be pulled directly from a game. King Bulbin appears after some time, sometimes followed by a Bulblin, and he can destroy the middle section of the bridge. The warp portal that brings the bridge piece back is also derived from this game
- Items:
- Trophies:
- Music:
- Main Theme (Twilight Princess): A medley of tracks, sourced from this game. Includes the sound when Link enters Hyrule Field not during the day, before transitioning into the daytime horseback theme. Parts of the 'on-foot' theme of the Hyrule Field theme are mixed in as well.
- The Hidden Village: The Hidden Village theme, sourced from this game.
- Midna's Lament: The song that plays when Wolf Link carries a dying Midna to Princess Zelda, sourced from this game.
- The Horse Call, King Bulblin and Lord Bulbo, Midna, Malo, both alone and on Wolf Link, Ooccoo, Rusl, a Shadow Beast, the Spinner, and Zant all appear as stickers in Brawl.
- The Boomorang, a Fairy Bottle, the Hero's Bow, a Green Rupee, the Hylian Shield, the Lantern, a Piece of Heart, and the Postman all appear as stickers in Brawl, depicting their artwork for this game.
The Legend of Zelda: Phantom Hourglass
- Playable Characters:
- The Phantom, who debuted in this game, serves as Zelda's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate, known as Phantom Slash.
- Trophies:
The Legend of Zelda: Spirit Tracks
- Playable Characters:
- Stages:
- The Spirit Train stage in Super Smash Bros. for 3DS originates from The Legend of Zelda: Spirit Tracks.
- Trophies:
- Engineer Link, the Spirit Train, a Dark Train, an Armored Train, Alfonzo, Byrne, Anjean, Stagnox, the Demon Train, and Demon King Malladus appear as trophies in Smash for 3DS.
- Music:
The Legend of Zelda: Skyward Sword
- Playable Characters:
- Assist Trophies:
- Ghirahim appears as an Assist Trophy in Super Smash Bros. 4 and UItimate.
- Stages:
- Skyloft, a stage in Super Smash Bros. for Wii U, originates from this game.
- Items:
- The Beetle originates in this game, as well as the Gust Bellows.
- In Super Smash Bros. 4, the Heart Container item has been updated to match their appearance in Skyward Sword.
- Trophies:
- Gaepora, Owlan, Groose, the Crimson Loftwing, Levias, The Imprisoned, Demise, and Impa as she appeared both young and old, in this game; all appear as trophies in Smash for Wii U.
- Music:
- Ballad of the Goddess/Ghirahim's Theme: An arrangement of "Ballad of the Goddess" and Ghirahim's theme from this game.
- Ballad of the Goddess: "Ballad of the Goddess", the main theme, sourced from this game.
The Legend of Zelda: A Link Between Worlds
- Playable Characters:
- Music:
- Lorule Main Theme: The overworld theme in Lorule, sourced from this game.
- Yuga Battle (Hyrule Castle): The theme that plays during the second battle with Yuga in Hyrule Castle, sourced from this game.
- Hyrule Main Theme: The overworld theme in Hyrule, sourced from this game.
The Legend of Zelda: Tri Force Heroes
- Music:
The Legend of Zelda: Breath of the Wild
- Playable Characters:
- Link's redesign in Super Smash Bros. Ultimate is based on his appearance in this game. To match this, Link's bombs are changed to Remote Bombs; his Boomerang is the same one from this game; and he can now fire two arrows at once, like in Breath of the Wild. Additionally, Link now uses the Traveler's Bow for his neutral special move, Bow and Arrows. Also, Link has an alternate costume based on the set pieces Cap of the Wild and Tunic of the Wild.
- Link has a new Final Smash in Super Smash Bros. Ultimate, which involves him pulling out an Ancient Bow and firing an Ancient Arrow.
- Link glides with a Paraglider when he makes his way onto a stage.
- Sheik's design in Super Smash Bros. Ultimate is based on the Sheikah Set from this game.
- One of Kirby's Stone transformations in the game has him transform into a Treasure Chest, which is taking from one of its designs in Breath of the Wild.
- Stages:
- Great Plateau Tower, a stage based on this entry’s “Great Plateau Tower” was added in Super Smash Bros. Ultimate. The Old Man can be seen ocassionally paragliding onto the stage, or paragliding in the background.
- Music:
Trivia
- Super Smash Bros. Melee is the only game to introduce more than one The Legend of Zelda character.
- Tied with the Pokémon series in Brawl, The Legend of Zelda series introduced the most characters out of all franchises within a single game, introducing 4 into Melee.
- The Legend of Zelda universe has the fourth most amount of playable characters with 6.
- This is the only universe in Super Smash Bros. for Wii U to have a past stage from each of the first three games.
- The Legend of Zelda, Kirby, F-Zero and Super Smash Bros. are the only universes to retain their series symbols throughout the entire Super Smash Bros. series.
- The designs choices for Link, Zelda, and Ganondorf in Ultimate, combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the Zelda franchise: Link references Breath of the Wild, taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references Ocarina of Time, just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Downfall and Adult timelines: she is introduced in Ocarina of Time, her design is based on the Stealth Armor from Breath of the Wild, and has Twilight Princess' braided ponytail.
- Coincidentally enough, the design choices for Link and Zelda in Ultimate are the exact opposite of the DLC costumes they can wear in Hyrule Warriors: Definitive Edition. While Link's Champion's Tunic appears in both games, he also has DLC costume based on his appearance from A Link to the Past (but not Zelda), while Zelda has a DLC costume also based on Breath of the Wild. In Ultimate, it's the other way around.
- The Legend of Zelda universe is the first universe to have 3 playable versions of the main character.
- This is the only universe in Ultimate with a stage in Smash 64 to include all of its stages from past games, and include at least one new stage.
- Additionally, this and Mario are the only returning universes in Ultimate to feature new stages.
- Melee is the only Smash game where the entire playable Zelda cast is based on a single game, although Young Link also reappears in Majora's Mask. Both Brawl and Smash 4 use contrasting designs, with Toon Link being based on The Wind Waker, and everyone else based on Twilight Princess (including Sheik, who was based on unused concept art for her despite not appearing in that game). The Twilight Princess designs were kept in Smash 4 for all of the Zelda characters other than Toon Link instead of simply updating Link and Zelda's designs to resemble their appearance in the then-recent game Skyward Sword, possibly as a result of neither Sheik nor Ganondorf making an appearance in that game. Similarly, in Ultimate, this is also the main reason why only Link is based on his appearance in Breath of the Wild, while Zelda is redesigned to resemble her appearance in A Link to the Past and A Link Between Worlds (instead of simply using her Breath of the Wild design here), Ganondorf reverts back to his Ocarina of Time design, and Sheik is given a completely original design altogether: according to Sakurai, Zelda in that game is more into research than fighting, Ganondorf is a horrific monstrosity called "Calamity Ganon" born from Demon King Demise's hatred being stopped by Link and Zelda too many times, and Sheik makes no appearance in that game at all. This, combined with the appearances of Young Link (who would technically represent Majora's Mask here) and Toon Link, results in the entire Zelda cast representing a different game each.
- Every non-portable Zelda title released since Ocarina of Time has a representative stage in Ultimate.
- All the stages from the Zelda and Kirby universes are playable on Ultimate, a trait shared by none of the other universes present in the original Super Smash Bros.
- In Ultimate, The Legend of Zelda series is the only franchise that has 3 Master Spirits; Beedle, Darunia and Lindbeck.
External links