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{{trivia}} | {{trivia}} | ||
*The original ''[[Super Smash Bros.]]'' is the only installment where all unlockable characters cannot be unlocked by playing a specific number of [[Vs. Mode]] matches. | *The original ''[[Super Smash Bros.]]'' is the only installment where all unlockable characters cannot be unlocked by playing a specific number of [[Vs. Mode]] matches. | ||
*In ''Smash 64'', ''Brawl'', | *In ''Smash 64'', ''Brawl'', ''for 3DS'' and "Ultimate", the AI level of unlockable character fights start out at being very low, but increases with each consecutive character unlocked. | ||
**In ''Melee'', the opposite is the case. | **In ''Melee'', the opposite is the case. | ||
**In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}} | **In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}} | ||
*The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked. | *The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked. | ||
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. | *Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. |
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