Bandai Namco: Difference between revisions

No change in size ,  5 years ago
No edit summary
Line 23: Line 23:
Very early in the conceptual phase for ''SSB4'', Sakurai briefly contemplated the inclusion of other Namco characters, though made the decision to go with Pac-Man only almost immediately. In particular, he named ''Tekken'''s Heihachi as a character who came to mind, but wrote him off as his complex moveset would have been too difficult to effectively translate to ''Smash Bros''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai’s Famitsu column vol. 456] Source Gaming</ref>
Very early in the conceptual phase for ''SSB4'', Sakurai briefly contemplated the inclusion of other Namco characters, though made the decision to go with Pac-Man only almost immediately. In particular, he named ''Tekken'''s Heihachi as a character who came to mind, but wrote him off as his complex moveset would have been too difficult to effectively translate to ''Smash Bros''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai’s Famitsu column vol. 456] Source Gaming</ref>


== ''In Super Smash Bros. Ultimate'' ==
== In ''Super Smash Bros. Ultimate'' ==
[[Pac-Man (SSBU)|Pac-Man]] returns from the previous game as a playable fighter. Pac-Land returns from the Wii U version, while the Boss Galaga and Special flag items return, along with the Ghost Assist Trophy. New music tracks include medleys from ''Galaga'' and ''Mappy,'' as well as the Area 1 music from ''Dragon Spirit''.
[[Pac-Man (SSBU)|Pac-Man]] returns from the previous game as a playable fighter. Pac-Land returns from the Wii U version, while the Boss Galaga and Special flag items return, along with the Ghost Assist Trophy. New music tracks include medleys from ''Galaga'' and ''Mappy,'' as well as the Area 1 music from ''Dragon Spirit''.


Anonymous user