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SuperSqank (talk | contribs) m (→Aerial Attacks) |
SuperSqank (talk | contribs) m (→Ground Attacks) |
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*{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%. It also has a shorter duration (frames 18-21 → 16-17).}} | *{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%. It also has a shorter duration (frames 18-21 → 16-17).}} | ||
*{{buff|Ness now has access to the Yo-yo glitch.}} | *{{buff|Ness now has access to the Yo-yo glitch.}} | ||
*{{buff|Up and down smash have less startup lag (frame 13 → 12). Up smash also | *{{buff|Up and down smash have less startup lag (frame 13 → 12). Up smash also has a longer duration (frames 13-25 → 12-31).}} | ||
*{{nerf|His up and down smashes have less reach, deal drastically less damage (17%/15% → 9% (up), 19% → 11%/7% (down)) and they have been drastically weakened to the point where the strongest hitboxes (the initial hitbox) can't KO until 200% while the swinging parts can no longer KO even well past Sudden Death. Down smash also has a shorter duration (frames 13-52 → 12-31) and both have more ending lag (frame 40 → 50 (up), frame 55 → 59 (down)).}} | *{{nerf|His up and down smashes have less reach, deal drastically less damage (17%/15% → 9% (up), 19% → 11%/7% (down)) and they have been drastically weakened to the point where the strongest hitboxes (the initial hitbox) can't KO until 200% while the swinging parts can no longer KO even well past Sudden Death. Down smash also has a shorter duration (frames 13-52 → 12-31) and both have more ending lag (frame 40 → 50 (up), frame 55 → 59 (down)).}} | ||
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