Ness (SSBM): Difference between revisions

m
Line 74: Line 74:
*{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%. It also has a shorter duration (frames 18-21 → 16-17).}}
*{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%. It also has a shorter duration (frames 18-21 → 16-17).}}
*{{buff|Ness now has access to the Yo-yo glitch.}}
*{{buff|Ness now has access to the Yo-yo glitch.}}
*{{buff|Up and down smash have less startup lag (frame 13 → 12). Up smash also have a longer duration (frames 13-25 → 12-31).}}
*{{buff|Up and down smash have less startup lag (frame 13 → 12). Up smash also has a longer duration (frames 13-25 → 12-31).}}
*{{nerf|His up and down smashes have less reach, deal drastically less damage (17%/15% → 9% (up), 19% → 11%/7% (down)) and they have been drastically weakened to the point where the strongest hitboxes (the initial hitbox) can't KO until 200% while the swinging parts can no longer KO even well past Sudden Death. Down smash also has a shorter duration (frames 13-52 → 12-31) and both have more ending lag (frame 40 → 50 (up), frame 55 → 59 (down)).}}
*{{nerf|His up and down smashes have less reach, deal drastically less damage (17%/15% → 9% (up), 19% → 11%/7% (down)) and they have been drastically weakened to the point where the strongest hitboxes (the initial hitbox) can't KO until 200% while the swinging parts can no longer KO even well past Sudden Death. Down smash also has a shorter duration (frames 13-52 → 12-31) and both have more ending lag (frame 40 → 50 (up), frame 55 → 59 (down)).}}


6,610

edits