Back aerial: Difference between revisions

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*[[Peach]]'s back aerial has almost no landing lag, even less than its standard midair ending lag.
*[[Peach]]'s back aerial has almost no landing lag, even less than its standard midair ending lag.
*{{SSBM|Kirby}}'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*{{SSBM|Kirby}}'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*[[Marth]], [[Lucina]], [[Roy]], and [[Chrom]]'s back aerials turn them around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. series]].
*[[Marth]], [[Lucina]], [[Roy]], [[Chrom]], and [[Jigglypuff]]'s back aerials turn them around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. series]].
*{{SSBM|Dr. Mario}}'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.  
*{{SSBM|Dr. Mario}}'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.  
*{{SSBM|Zelda}}'s back aerial in ''Melee'' is the strongest in the game if [[sweetspot]]ed. Likewise, {{SSBM|Ness}}'s back aerial is among the strongest in the game if landed during the initial frames.
*{{SSBM|Zelda}}'s back aerial in ''Melee'' is the strongest in the game if [[sweetspot]]ed. Likewise, {{SSBM|Ness}}'s back aerial is among the strongest in the game if landed during the initial frames.
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