Villager (SSBU): Difference between revisions

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→‎Changes from Super Smash Bros. 4: i wouldnt say this is a bug. also changed a minor detail
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m (→‎Changes from Super Smash Bros. 4: i wouldnt say this is a bug. also changed a minor detail)
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*{{change|Clothing such as Villager's shorts have more movement while fighting.}}
*{{change|Clothing such as Villager's shorts have more movement while fighting.}}
*{{change|Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.}}
*{{change|Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.}}
*{{change|While Villager has a [[Pocket|pocketed]] [[item]], the item will appear in a display above the [[damage meter]].}}
*{{change|Villager now blinks during his clapping animation on the results screen.}}
*{{bugfix|Villager now blinks during his clapping animation on the results screen.}}


===Attributes===
===Attributes===
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*{{buff|[[Pocket|Pocketed]] projectiles no longer vanish after 30 seconds and can be kept indefinitely.}}
*{{buff|[[Pocket|Pocketed]] projectiles no longer vanish after 30 seconds and can be kept indefinitely.}}
**{{buff|Additionally, after catching a projectile with Pocket, Villager can act faster.}}
**{{buff|Additionally, after catching a projectile with Pocket, Villager can act faster.}}
**{{buff|While Villager has a [[Pocket|pocketed]] [[item]], the item will appear in a display above the [[damage meter]], making Pocket easier to use.}}
*{{nerf|[[Balloon Trip]] recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to [[edgeguarding]]. }}
*{{nerf|[[Balloon Trip]] recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to [[edgeguarding]]. }}
*{{buff|[[Timber]] now bounces once on the ground before disappearing.}}
*{{buff|[[Timber]] now bounces once on the ground before disappearing.}}
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