Momentum canceling: Difference between revisions
→In Super Smash Bros. 4
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==In ''Super Smash Bros. 4''== | ==In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''== | ||
Momentum canceling is still present in ''Smash 4'' but due to the changes to hitstun canceling, it is almost impossible to utilise, severely limiting any character's endurance. Therefore, momentum canceling is not nearly as abusable as it was in ''Brawl''. Because of this, aerial momentum canceling is no longer existent and only special moves can slow/cancel momentum. Also good DI would usually help survive for slightly longer combined with momentum canceling. Here are a list of characters and special moves that can cancel momentum: | Momentum canceling is still present in ''Smash 4'' and ''Ultimate'' but due to the changes to hitstun canceling, it is almost impossible to utilise, severely limiting any character's endurance. Therefore, momentum canceling is not nearly as abusable as it was in ''Brawl''. Because of this, aerial momentum canceling is no longer existent and only special moves can slow/cancel momentum. Also good DI would usually help survive for slightly longer combined with momentum canceling. Here are a list of characters and special moves that can cancel momentum: | ||
===Lloid Rocket=== | ===Lloid Rocket=== | ||
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===Spinning Kong=== | ===Spinning Kong=== | ||
Donkey Kong's Spinning Kong in terms of momentum canceling functions exactly the same as it did in ''Brawl''. {{SSB4|Donkey Kong}}'s [[up special move]], Spinning Kong, completely negates all momentum upon its first frame of activation, both horizontal and vertical momentum. This, in combination with good DI and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally and vertically, including Bowser. It puts him in a [[helpless]] state however, which might consider Villager's Lloid Rocket to be superior in terms of safety. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling. It also negates vertical momentum as well, but is impractical for this task other than getting hit diagonally upward as a result of DIing upwards as it leaves Donkey Kong helpless. However, due to the changes to hitstun canceling, Spinning Kong's very powerful momentum canceling is almost impossible to use effectively because of the lack of being able to use DK's fast back aerial to end hitstun early. Also, DK's customs Chopper Kong and Kong Cyclone are the same. | Donkey Kong's Spinning Kong in terms of momentum canceling functions exactly the same as it did in ''Brawl''. {{SSB4|Donkey Kong}}'s [[up special move]], Spinning Kong, completely negates all momentum upon its first frame of activation, both horizontal and vertical momentum. This, in combination with good DI and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally and vertically, including Bowser. It puts him in a [[helpless]] state however, which might consider Villager's Lloid Rocket to be superior in terms of safety. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling. It also negates vertical momentum as well, but is impractical for this task other than getting hit diagonally upward as a result of DIing upwards as it leaves Donkey Kong helpless. However, due to the changes to hitstun canceling, Spinning Kong's very powerful momentum canceling is almost impossible to use effectively because of the lack of being able to use DK's fast back aerial to end hitstun early. Also, DK's customs Chopper Kong and Kong Cyclone are the same (Smash 4 only). | ||
===Egg Roll=== | ===Egg Roll=== |