Charizard (SSBU): Difference between revisions
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{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline ''[[Pokémon]]'' games. Additionally, the flame on its tail | *{{change|Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline ''[[Pokémon]]'' games. Additionally, the flame on its tail is more vibrant.}} | ||
*{{change|During normal matches, Charizard uses the | *{{change|During normal matches, Charizard uses the {{SSBU|Pokémon Trainer}}'s stock icon and name call instead of having its own. However, its own stock icon has been seen in the Spirits mode.}} | ||
*{{change|Charizard's moves in a wave-like motion during its dash animation, similar to [[Lugia]] on the title screen for ''{{s|bulbapedia|Pokémon SoulSilver}}''.}} [https://youtu.be/QSjO2RYhEEg?t=68] | *{{change|Charizard's moves in a wave-like motion during its dash animation, similar to [[Lugia]] on the title screen for ''{{s|bulbapedia|Pokémon SoulSilver}}''.}} [https://youtu.be/QSjO2RYhEEg?t=68] | ||
*{{change|Charizard now hangs onto the ledge with one hand instead of two.}} | *{{change|Charizard now hangs onto the ledge with one hand instead of two.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Charizard is once again a part of {{SSBU|Pokémon Trainer}} | *{{buff|Charizard is once again a part of {{SSBU|Pokémon Trainer}}, allowing it to switch to different movesets in {{SSBU|Squirtle}} and {{SSBU|Ivysaur}}.}} | ||
*{{buff|Like all characters, Charizard's jumpsquat animation now takes three frames to complete (down from 7).}} | *{{buff|Like all characters, Charizard's jumpsquat animation now takes three frames to complete (down from 7).}} | ||
*{{buff|Charizard [[dash]] | *{{buff|Charizard's [[initial dash]] and maximum [[dash]] speed are substantially faster.}} | ||
*{{buff|Charizard moves its head to a less vulnerable position during [[forward air]], [[down smash]], [[grab|standing grab]], and when ledge | *{{nerf|Charizard's maximum [[walk speed]] has been slightly decreased.}} | ||
*{{buff|Charizard moves its head to a less vulnerable position during [[forward air]], [[down smash]], [[grab|standing grab]], and when hanging on the ledge.}} | |||
*{{buff|Charizard's second [[midair jump]] now gives as much height as its first, improving its air game and [[recovery]].}} | *{{buff|Charizard's second [[midair jump]] now gives as much height as its first, improving its air game and [[recovery]].}} | ||
*{{buff|Charizard's [[air speed]] is much faster | *{{change|Charizar'd [[fall speed]] is quicker. This makes it more prone to combos but improves its [[tomahawk]] and overall [[neutral game]].}} | ||
*{{buff|Charizard's [[air speed]] is much faster.}} | |||
*{{nerf|Charizard takes small amounts of damage while [[swimming]]. It shares this attribute with {{SSBU|Sonic}}, {{SSBU|Inkling}}, and {{SSBU|Incineroar}}.}} | *{{nerf|Charizard takes small amounts of damage while [[swimming]]. It shares this attribute with {{SSBU|Sonic}}, {{SSBU|Inkling}}, and {{SSBU|Incineroar}}.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|[[Neutral attack]]'s hits link | *{{nerf|[[Neutral attack]]'s hits do not link as reliably.}} | ||
*{{change|[[Up tilt]] has an altered animation with Charizard jumping higher and its wings spreading out more to the side. As a result, the move | *{{change|[[Up tilt]] has an altered animation with Charizard jumping higher and its wings spreading out more to the side. As a result, the move could have more horizontal coverage at the expense of vertical range.}} | ||
*{{buff|[[Up smash]] has more horizontal range and both hits connect more | *{{buff|[[Up smash]] has more horizontal range, and both hits connect more consistently. It is now capable of landing both hits even on small characters standing behind Charizard.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have reduced landing lag.}} | *{{buff|All aerials have reduced landing lag.}} | ||
*{{buff|[[Neutral aerial]]'s animation has been sped up and its end lag has been reduced.}} | *{{buff|[[Neutral aerial]]'s animation has been sped up, and its end lag has been significantly reduced.}} | ||
*{{change|Neutral aerial's [[autocancel]] window is unchanged despite the animation being sped up, effectively increasing its end lag before it can autocancel.}} | *{{change|Neutral aerial's [[autocancel]] window is unchanged despite the animation being sped up, effectively increasing its end lag before it can autocancel.}} | ||
*{{buff|[[Forward aerial]] deals more knockback.}} | *{{buff|[[Forward aerial]] deals more knockback.}} | ||
*{{nerf|Forward aerial no longer autocancels out of a [[shorthop]] | *{{nerf|Forward aerial no longer autocancels out of a [[shorthop]] because of a slight decrease in Charizard's [[shorthop]] duration.}} | ||
*{{buff|[[Back aerial]] has increased vertical range.}} | *{{buff|[[Back aerial]] has increased vertical range.}} | ||
Revision as of 06:07, November 30, 2018
- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer Ivysaur Squirtle |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a character in Super Smash Bros. Ultimate under Pokémon Trainer. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as fighter #35.
Changes from Super Smash Bros. 4
Aesthetics
- Charizard's model features a more subdued color scheme, resembling its appearance in recent mainline Pokémon games. Additionally, the flame on its tail is more vibrant.
- During normal matches, Charizard uses the Pokémon Trainer's stock icon and name call instead of having its own. However, its own stock icon has been seen in the Spirits mode.
- Charizard's moves in a wave-like motion during its dash animation, similar to Lugia on the title screen for Pokémon SoulSilver. [1]
- Charizard now hangs onto the ledge with one hand instead of two.
- Charizard's voice clips have been updated.
- Charizard has two new taunts:
- It stands upright for its down taunt, similar to Ridley's taunt.
- It does a quick aerial flip and roars during its side taunt.
Attributes
- Charizard is once again a part of Pokémon Trainer, allowing it to switch to different movesets in Squirtle and Ivysaur.
- Like all characters, Charizard's jumpsquat animation now takes three frames to complete (down from 7).
- Charizard's initial dash and maximum dash speed are substantially faster.
- Charizard's maximum walk speed has been slightly decreased.
- Charizard moves its head to a less vulnerable position during forward air, down smash, standing grab, and when hanging on the ledge.
- Charizard's second midair jump now gives as much height as its first, improving its air game and recovery.
- Charizar'd fall speed is quicker. This makes it more prone to combos but improves its tomahawk and overall neutral game.
- Charizard's air speed is much faster.
- Charizard takes small amounts of damage while swimming. It shares this attribute with Sonic, Inkling, and Incineroar.
Ground attacks
- Neutral attack's hits do not link as reliably.
- Up tilt has an altered animation with Charizard jumping higher and its wings spreading out more to the side. As a result, the move could have more horizontal coverage at the expense of vertical range.
- Up smash has more horizontal range, and both hits connect more consistently. It is now capable of landing both hits even on small characters standing behind Charizard.
Aerial attacks
- All aerials have reduced landing lag.
- Neutral aerial's animation has been sped up, and its end lag has been significantly reduced.
- Neutral aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its end lag before it can autocancel.
- Forward aerial deals more knockback.
- Forward aerial no longer autocancels out of a shorthop because of a slight decrease in Charizard's shorthop duration.
- Back aerial has increased vertical range.
Throws/other attacks
- Down throw has an altered animation where Charizard hovers slightly while breathing fire onto the opponent.
- Down throw has slightly more end lag. However, this is offset by Charizard's faster jumpsquat and initial dash.
Special Moves
- Flare Blitz deals more knockback and shield damage.
- Flare Blitz causes Charizard to emit orange flames on startup instead of a glowing blue. Its flame effects are much more intense.
- Charizard's voice is now louder when using Flare Blitz, allowing players to actually hear it without adjusting the Sound settings.
- Fly's hitboxes are larger, and its hits connect more reliably.
- Fly deals less knockback.
- Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle to adapt to different situations.
- Pokémon Change can now be used in the air and is much quicker, allowing the user to potentially combo into another Pokémon's moves or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in the air.
- If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Charizard's Final Smash has been reverted to Triple Finish.
- Triple Finish has an updated animation, and its textbox closely resembles the texboxes in the Generation VII Pokémon games.
- Charizard now fires five Fire Blasts in a row.
Role in World of Light
Pokémon Trainer was among the fighters that were summoned to fight against the army of Master Hands, and he brought his three Pokémon with him.
Charizard was sent out by Pokémon Trainer, along with Squirtle and Ivysaur, shortly before Galeem unleashed its beams of light. Under Pokémon Trainer's command, Charizard used Flamethrower in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and transformed into spirits along with the other fighters, excluding Kirby.
Gallery
Charizard performing Flare Blitz on Prism Tower.
With Squirtle, Ivysaur, and a Burrowing Snagret on The Great Cave Offensive.
With Lucina on Skyworld.
Trivia
- Charizard is the only character in Smash Bros. to have been part of a transformation character in one game, separated into a standalone character, and then reverted back to a transformation character.
- Charizard and Lucario are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Charizard's case, it had Triple Finish in Brawl, changed to Mega Charizard X in Smash 4, and then reverted back to Triple Finish in Ultimate.
- Charizard is the only playable Pokémon capable of Mega Evolution that does not Mega Evolve for its Final Smash.
- The number of Fire Blasts fired by Charizard during Triple Finish matches the amount of PP that Fire Blast has in the mainline Pokémon games.