Sonic (SSB4): Difference between revisions

m
Spin dash is the thing you charge; spin attack is when you roll on the ground by pressing down (or when you jump)
(→‎Active: wrath beat salem)
m (Spin dash is the thing you charge; spin attack is when you roll on the ground by pressing down (or when you jump))
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*{{change|Down tilt's angle has been altered (80° (near)/70° (mid)/[[Sakurai angle|361°]] (far) → 361° (all)). This improves its [[lock]]ing potential, but significantly hinders its combo potential.}}
*{{change|Down tilt's angle has been altered (80° (near)/70° (mid)/[[Sakurai angle|361°]] (far) → 361° (all)). This improves its [[lock]]ing potential, but significantly hinders its combo potential.}}
*{{buff|Down tilt's chance of [[tripping]] has increased (10% → 20%).}}
*{{buff|Down tilt's chance of [[tripping]] has increased (10% → 20%).}}
*{{buff|Sonic almost has a new dash attack, a Spin Dash followed by a flying kick. Compared to the previous dash attack, it has more knockback. Unlike the previous dash attack, it hits multiple times. These differences make it more effective at [[punish]]ing and [[tech-chasing]].}}
*{{buff|Sonic almost has a new dash attack, a Spin Attack followed by a flying kick. Compared to the previous dash attack, it has more knockback. Unlike the previous dash attack, it hits multiple times. These differences make it more effective at [[punish]]ing and [[tech-chasing]].}}
*{{nerf|Dash attack has more ending lag (frame 43 → 62) compared to the previous dash attack.}}
*{{nerf|Dash attack has more ending lag (frame 43 → 62) compared to the previous dash attack.}}
*{{buff|Forward smash has increased knockback growth (98 → 101), improving its KO potential.}}
*{{buff|Forward smash has increased knockback growth (98 → 101), improving its KO potential.}}
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