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(Added some details to airborne assault) |
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*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}} | *{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}} | ||
**{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}} | **{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}} | ||
**{{buff|The move no longer overshoots past ledges when used on-stage. This can prevent self-destructs if the move misses.}} | |||
*{{change|[[Gale Stab]] (formerly [[Slash Launcher]]) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}} | *{{change|[[Gale Stab]] (formerly [[Slash Launcher]]) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}} | ||
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}} | *{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}} |
edits