Adventure Mode: The Subspace Emissary: Difference between revisions

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(Undid edit by 211.194.41.90: technically already mentioned)
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**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without a challenger approaching battle.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without a challenger approaching battle.
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in {{for3ds}} in the new mode [[Smash Run]].
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode.
*The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
{{clear}}


==External links==
==External links==
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