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(Proof that they're normally available: https://www.youtube.com/watch?v=aBUKY-ygxH4) |
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[[Image:Snake Smash Taunt.jpg|thumb|Snake's codec regarding Diddy Kong begins.]] | [[Image:Snake Smash Taunt.jpg|thumb|Snake's codec regarding Diddy Kong begins.]] | ||
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The taunt is performed by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin when its data is loaded, provided Snake is left undisturbed for long enough. | The taunt is performed by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin when its data is loaded, provided Snake is left undisturbed for long enough. | ||
The feature was replaced by [[Palutena's Guidance]] in ''[[Super Smash Bros. 4]]'' due to Snake's absence in the game. | The feature was replaced by [[Palutena's Guidance]] in ''[[Super Smash Bros. 4]]'' due to both Snake's and his stage's absence in the game. | ||
In ''[[Super Smash Bros. Ultimate]]'', the Codec Conversations return alongside Snake and Shadow Moses Island, albeit with only conversations recycled from ''Brawl'' being available, with characters introduced in ''SSB4'' and onwards having none. It is currently unknown if the remaining fighters will receive new Codec Conversations, or if those from ''Brawl'' will be replaced. | |||
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