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*{{buff|[[Raptor Boost]] now has a slightly altered animation, and has [[super armor]] upon the actual uppercut.}} | *{{buff|[[Raptor Boost]] now has a slightly altered animation, and has [[super armor]] upon the actual uppercut.}} | ||
**{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a neutral tool than a kill option.}} | **{{change|Raptor Boost deals much less knockback, resulting in it becoming more of a neutral tool than a kill option.}} | ||
**{{ | **{{buff|Aerial Raptor Boost no longer leaves Captain Falcon helpless on hit.}} | ||
*{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}} | *{{change|[[Falcon Dive]] has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.}} | ||
**{{buff|Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.}} | **{{buff|Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.}} |
edits