Young Link (SSBU): Difference between revisions

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===Special Moves===
===Special Moves===
*{{change|[[Fire Bow]]'s arrow now lights up when nocked, and ignites when completely charged, compared to in ''Melee'' where the arrow does not light up at all. This is purely aesthetic, as the arrows are always on fire regardless of charge length.}}
*{{change|[[Fire Bow]]'s arrow now lights up when nocked, and ignites when completely charged, compared to in ''Melee'' where the arrow does not light up at all. This is purely aesthetic, as the arrows are always on fire regardless of charge length.}}
**{{change|Fire Bow's arrows have been redesigned to more closely resemble the [https://zelda.gamepedia.com/File:Firearrow.png artwork] found in the manual for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]].''}}
*{{change|Fire Bow's arrows have been redesigned to more closely resemble the [https://zelda.gamepedia.com/File:Firearrow.png artwork] found in the manual for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]].''}}
**{{change|Fire Arrows now disappear after a brief amount of time in the air.}}
*{{change|Fire Arrows now disappear after a brief amount of time in the air.}}
**{{buff|Fire Bow has significantly decreased endlag and the arrows fly much further than before, even when not fully charged.}}
*{{buff|Fire Bow has significantly decreased endlag, and the arrows fly much further than before, even when not fully charged.}}
**{{buff|Uncharged Fire Arrows's endlag has been reduced so much they can be autocanceled out of a shorthop.}}
*{{change|Young Link has a new throwing animation for the [[Boomerang]].}}
*{{change|Young Link has a new throwing animation for the [[Boomerang]].}}
**{{buff|Young Link's Boomerang is much bigger and thrown vertically instead of horizontally when released, increasing its coverage immensely.}}
*{{buff|Young Link's Boomerang is much bigger and thrown vertically instead of horizontally when released, increasing its coverage immensely.}}
*{{nerf|Grounded [[Spin Attack]] deals one less hit (12 → 11) during its multi-hit portion of the attack. In addition, all of its hits now deal slightly less damage overall.}}  
*{{nerf|Grounded [[Spin Attack]] deals one less hit (12 → 11) during its multi-hit portion of the attack. In addition, all of its hits now deal slightly less damage overall.}}  
**{{buff|Spin Attack preserves much more momentum after being used, and Young Link can move more during its animation. In addition, the move's vertical recovery has increased.}}
*{{buff|Aerial Spin Attack preserves much more momentum after being used, and Young Link can move more during its animation. In addition, the move's vertical recovery has increased.}}
*{{buff|Like with Link's {{b|Bomb|Link}}s in ''Super Smash Bros. 4'', the explosions from Young Link's Bombs do not damage him if they hit an opponent.}}
*{{buff|Like with Link's {{b|Bomb|Link}}s in ''Super Smash Bros. 4'', the explosions from Young Link's Bombs do not damage him if they hit an opponent.}}
**{{buff|Young Link's Bombs travel further when thrown.}}
*{{buff|Young Link's Bombs travel further when thrown.}}
**{{buff|Compared to previous incarnations of Bombs, Young Link's Bombs deal noticeably less self-damage if they detonate just after being thrown.}}
*{{buff|Compared to previous incarnations of Bombs, Young Link's Bombs deal noticeably less self-damage if they detonate just after being thrown.}}
*{{change|Young Link now has a [[Final Smash]], that being [[Triforce Slash]]. Visually, this variant resembles Link's version from  ''Smash 4'', but the final flourish and slash have altered animations: Young Link rears his hand back and does an outward slash, instead of a stab.}}
*{{change|Young Link now has a [[Final Smash]], that being [[Triforce Slash]]. Visually, this variant resembles Link's version from  ''Smash 4'', but the final flourish and slash have altered animations: Young Link rears his hand back and does an outward slash, instead of a stab.}}


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