Mii Gunner (SSBU): Difference between revisions
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Future release}} | {{Future release}} | ||
{{disambig2|Mii Gunner's appearance in '' | {{disambig2|Mii Gunner's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Gunner | |name = Mii Gunner | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.}} | *{{change|[[Neutral attack]]'s hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.}} | ||
*{{buff|Forward tilt has reduced startup and ending lag.}} | *{{buff|[[Forward tilt]] has reduced startup and ending lag.}} | ||
*{{buff|Down tilt has reduced startup and greatly reduced ending lag.}} | *{{buff|[[Down tilt]] has reduced startup and greatly reduced ending lag.}} | ||
*{{buff|Forward smash has had slightly reduced startup and ending lag.}} | *{{buff|[[Forward smash]] has had slightly reduced startup and ending lag.}} | ||
*{{buff|Up smash has had its ending lag greatly reduced.}} | *{{buff|[[Up smash]] has had its ending lag greatly reduced.}} | ||
*{{nerf|Down smash has had its range reduced on the first hit.}} | *{{nerf|[[Down smash]] has had its range reduced on the first hit.}} | ||
*{{change|The first hit of its down smash no longer drags opponents in behind Mii Gunner.}} | *{{change|The first hit of its down smash no longer drags opponents in behind Mii Gunner.}} | ||
**{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}} | **{{nerf|This hinders the move's usability in situations it previously excelled in, such as a by the ledge.}} | ||
**{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}} | **{{buff|To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.}} | ||
===Aerial attacks=== | |||
===Aerial | *{{buff|[[Neutral aerial]] has increased range and reduced landing lag. It can now lead into followups upon landing.}} | ||
*{{buff|Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.}} | *{{nerf|[[Forward aerial]] has decreased range and slightly more landing lag.}} | ||
*{{nerf|Forward aerial has decreased range and slightly more landing lag.}} | *{{buff|[[Back aerial]] has less landing lag.}} | ||
*{{buff|Back aerial has less landing lag.}} | *{{change|[[Up aerial]] has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.}} | ||
*{{change|Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.}} | |||
**{{buff|The move itself has reduced startup and landing lag.}} | **{{buff|The move itself has reduced startup and landing lag.}} | ||
**{{nerf|The move's duration has been shortened, making it less effective at trapping opponents air dodges.}} | **{{nerf|The move's duration has been shortened, making it less effective at trapping opponents air dodges.}} | ||
*{{buff|Down aerial has decreased startup and landing lag.}} | *{{buff|[[Down aerial]] has decreased startup and landing lag.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}} | *{{change|The Mii Gunner's [[pummel]] is now a knee strike, rather than an arm cannon bash.}} | ||
*{{buff|All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.}} | *{{buff|All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.}} | ||
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{{Smash universe}} | {{Smash universe}} | ||
[[Category:Mii Fighter (SSBU)]] | [[Category:Mii Fighter (SSBU)]] | ||
[[Category:Mii Gunner (SSBU)]] |
Revision as of 00:34, November 16, 2018
Mii Gunner in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Unknown |
Final Smash | Full Blast |
Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter.
Changes from Super Smash Bros. 4
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Gunners have had their body proportions adjusted.
- While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance.
- The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket and boots. They no longer wear an ammo backpack.
- The Mii Gunner has a different idle animation.
Attributes
- Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete.
Ground attacks
- Neutral attack's hits are now a jab with the left hand, followed by a kick, then an explosion for the final hit.
- Forward tilt has reduced startup and ending lag.
- Down tilt has reduced startup and greatly reduced ending lag.
- Forward smash has had slightly reduced startup and ending lag.
- Up smash has had its ending lag greatly reduced.
- Down smash has had its range reduced on the first hit.
- The first hit of its down smash no longer drags opponents in behind Mii Gunner.
- This hinders the move's usability in situations it previously excelled in, such as a by the ledge.
- To compensate, the first hit's damage has been increased to nearly match of the second hit's, making the damage output overall more consistent.
Aerial attacks
- Neutral aerial has increased range and reduced landing lag. It can now lead into followups upon landing.
- Forward aerial has decreased range and slightly more landing lag.
- Back aerial has less landing lag.
- Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
- The move itself has reduced startup and landing lag.
- The move's duration has been shortened, making it less effective at trapping opponents air dodges.
- Down aerial has decreased startup and landing lag.
Throws/other attacks
- The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
- All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.
Special Moves
- Like Samus's Charge Shot, Charge Blast can be now charged while in mid-air.
- Flame Pillar has reduced startup and ending lag. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on-stage.
- Lunar Launch travels a much greater distance, making it better for recovering with.
- Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
- Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.
Character Showcase Video
<youtube>qdSKO-mc2n8</youtube>