Mii Swordfighter (SSBU): Difference between revisions

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Future release}}
{{Future release}}
{{disambig2|Mii Swordfighter's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Mii}}
{{disambig2|Mii Swordfighter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mii}}
{{Infobox Character
{{Infobox Character
|name = Mii Swordfighter
|name = Mii Swordfighter
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===Ground attacks===
===Ground attacks===
*{{change|Dash attack is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}}
*{{change|[[Dash attack]] is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}}
*{{buff|Up smash now consists of two slashes instead of three, decreasing its ending lag.}}
*{{buff|[[Up smash]] now consists of two slashes instead of three, decreasing its ending lag.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Down air now has a different animation and less ending lag.}}
*{{buff|[[Down aerial]] now has a different animation and less ending lag.}}


===Throws/Other Moves===
===Throws/Other Moves===
*{{change|The Mii Swordfighter's pummel is now a knee strike.}}
*{{change|The Mii Swordfighter's [[pummel]] is now a knee strike.}}
*{{change|Down throw now throws opponents to the ground, similar to Marth's.}}
*{{change|[[Down throw]] now throws opponents to the ground, similar to Marth's.}}


===Special Moves===
===Special Moves===
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
**{{buff|To compensate, it has an active hitbox for the entire duration of the gale, as well as more knockback.}}
*{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
*{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}}
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}}
*{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}}
*{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}}
*{{change|[[Slash Launcher]] has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
*{{change|[[Slash Launcher]] has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}}
*{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}}
**{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
**{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}}
*{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}}
*{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}}
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}}
**{{buff|To compensate, it has an active hitbox for the entire duration of the gale, as well as more knockback.}}
*{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.}}
*{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.}}


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