8,818
edits
m (Added down throw) |
SonicSpeed48 (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Future release}} | {{Future release}} | ||
{{disambig2|Mii Swordfighter's appearance in '' | {{disambig2|Mii Swordfighter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Mii}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mii Swordfighter | |name = Mii Swordfighter | ||
Line 23: | Line 23: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Dash attack is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}} | *{{change|[[Dash attack]] is now an outward swipe instead of an outward stab, similar to {{SSBU|Toon Link}}'s. It has more vertical range but less horizontal.}} | ||
*{{buff|Up smash now consists of two slashes instead of three, decreasing its ending lag.}} | *{{buff|[[Up smash]] now consists of two slashes instead of three, decreasing its ending lag.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Down | *{{buff|[[Down aerial]] now has a different animation and less ending lag.}} | ||
===Throws/Other Moves=== | ===Throws/Other Moves=== | ||
*{{change|The Mii Swordfighter's pummel is now a knee strike.}} | *{{change|The Mii Swordfighter's [[pummel]] is now a knee strike.}} | ||
*{{change|Down throw now throws opponents to the ground, similar to Marth's.}} | *{{change|[[Down throw]] now throws opponents to the ground, similar to Marth's.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{nerf|[[Gale Strike]] disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.}} | |||
**{{buff|To compensate, it has an active hitbox for the entire duration of the gale, as well as more knockback.}} | |||
*{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}} | *{{buff|[[Blurring Blade]] now sets the Swordfighter's blade aflame for its duration, deals [[flame]] damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.}} | ||
*{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}} | *{{buff|[[Airborne Assault]] no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.}} | ||
*{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}} | *{{change|Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.}} | ||
*{{change|[[Slash Launcher]] has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}} | *{{change|[[Slash Launcher]] has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.}} | ||
*{{ | *{{buff|[[Stone Scabbard]] goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.}} | ||
*{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}} | *{{change|[[Blade Counter]] has a new visual effect, and now retaliates with an upward slash.}} | ||
**{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}} | **{{buff|The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.}} | ||
*{{ | *{{change|[[Power Thrust]] has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.}} | ||
*{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.}} | *{{change|[[Final Edge]] now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.}} | ||
edits