Mii Swordfighter (SSBU): Difference between revisions
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===Throws/Other Moves=== | ===Throws/Other Moves=== | ||
*{{change|The Mii Swordfighter's pummel is now a knee strike.}} | *{{change|The Mii Swordfighter's pummel is now a knee strike.}} | ||
*{{change|Down throw now throws opponents to the ground, similar to Marth's.}} | |||
===Special Moves=== | ===Special Moves=== |
Revision as of 22:02, November 13, 2018
Mii Swordfighter in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Unknown |
Final Smash | Final Edge |
Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner.
Changes from Super Smash Bros. 4
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Swordfighters have had their body proportions adjusted.
- While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
- The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.
Attributes
- Universal 3-frame jumpsquat vastly improves the Mii Swordfighter's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
Ground attacks
- Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
- Up smash now consists of two slashes instead of three, decreasing its ending lag.
Aerial attacks
- Down air now has a different animation and less ending lag.
Throws/Other Moves
- The Mii Swordfighter's pummel is now a knee strike.
- Down throw now throws opponents to the ground, similar to Marth's.
Special Moves
- Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
- Airborne Assault no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.
- Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.
- Slash Launcher has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
- Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
- Blade Counter has a new visual effect, and now retaliates with an upward slash.
- The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
- Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
- Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
- To compensate, it has an active hitbox for the entire duration of the gale, as well as more knockback.
- Final Edge now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.
Character Showcase Video
<youtube>qdSKO-mc2n8</youtube>