Bowser Jr. (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}} | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab connects more reliably, and has increased KO potential.}} | *{{buff|[[Jab]] connects more reliably, and has increased KO potential.}} | ||
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}} | *{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}} | ||
*{{buff|Bowser Jr.'s down tilt can now consume [[food]]. This enables him to eat food from further away.}} | *{{nerf|[[Forward tilt]] has less range.}} | ||
*{{nerf|[[Up tilt]] has less range.}} | |||
*{{buff|Bowser Jr.'s [[down tilt]] can now consume [[food]]. This enables him to eat food from further away.}} | |||
*{{change|Down tilt is more reliable, but has less range overall.}} | *{{change|Down tilt is more reliable, but has less range overall.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
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|[[File:Bowser Jr. Palette (SSBU).png|1000px]] | |[[File:Bowser Jr. Palette (SSBU).png|1000px]] | ||
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|colspan=8|[[File:Bowser Jr. Palette (SSBU).png|link=Palette swap (SSBU)#Bowser Jr.]] | |||
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|{{Head|Bowser Jr.|g=SSBU|s=50px}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Larry}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Roy}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Wendy}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Iggy}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Morton}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Lemmy}} | |||
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Ludwig}} | |||
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==Gallery== | ==Gallery== |
Revision as of 13:10, November 12, 2018
Bowser Jr. in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Shadow Mario Paint |
“ | The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes. As in Smash 4, Caety Sagoian's portrayals of Bowser Jr. in the Mario games were repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
- The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.
Attributes
- Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete, making it twice as fast as before.
Ground Attacks
- Jab connects more reliably, and has increased KO potential.
- The last hit of Bowser Jr.'s neutral attack is now an uppercut.
- Forward tilt has less range.
- Up tilt has less range.
- Bowser Jr.'s down tilt can now consume food. This enables him to eat food from further away.
- Down tilt is more reliable, but has less range overall.
Aerial Attacks
- All of Bowser Jr.'s aerials have less landing lag.
- Neutral aerial now autocancels out of a shorthop.
Throws/other attacks
- Grab has less range, but it is faster in exchange, making it less punishable.
- Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
- The animation on Bowser Jr.'s pummel is slightly different.
- Pummel is slower.
- Down throw deals significantly more damage.
Special Moves
- Clown Cannon can fire a cannon ball while another one is already in play.
- Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
- Clown Cannon has less endlag and startup, but travels slower, letting one follow it.
- When cancelling Clown Kart Dash, his double jump is now kept, but can no longer airdodge out of the move.
- Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.
- Abandon Ship!'s Hammer Swing is faster.
- Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.
- Abandon Ship!'s explosion has less knockback.
- Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
- The Mechakoopa now explodes upon hitting a shield.
- Shadow Mario Paint is active for a shorter amount of time.
Alternate costumes
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint".
Gallery
Charging his forward smash on 3D Land.
Performing his dash attack on Princess Peach's Castle.
Jabbing at Villager on Boxing Ring.
Performing his forward tilt towards tempura shrimp on Tomodachi Life.
Roy, Iggy, Larry, and Ludwig on Wuhu Island.
Idling next to Snake on Tomodachi Life.
Struck by Alucard on Castle Siege.
Character Showcase Video
<youtube>fZ2dm9EoJfE</youtube>
Trivia
- The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
- The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
- In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
- The render of Lemmy resembles artwork of him from New Super Mario Bros. U. Similarly, the render of Wendy resembles an illustration of her from Super Mario World.