King K. Rool (SSBU): Difference between revisions

→‎Known moveset: King K has been playable and these moves have been confirmed, no longer any need for the "presumably"
(→‎Known moveset: King K has been playable and these moves have been confirmed, no longer any need for the "presumably")
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*Certain belly-based moves in King K. Rool's moveset grant [[armor]]. However, taking damage with these moves cracks his stomach armor, with K. Rool getting [[dazed]] upon it breaking completely.
*Certain belly-based moves in King K. Rool's moveset grant [[armor]]. However, taking damage with these moves cracks his stomach armor, with K. Rool getting [[dazed]] upon it breaking completely.
*He uses various moves from his appearances in the ''Donkey Kong Country'' games:
*He uses various moves from his appearances in the ''Donkey Kong Country'' games:
**His crown throw from the original ''Donkey Kong Country'', presumably his [[side special move]]. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off-screen, where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use.
**His crown throw from the original ''Donkey Kong Country'', his [[side special move]]. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off-screen, where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use.
***If the crown is dropped as an item, it will not reappear on K. Rool's head unless he picks it up himself, which also prevents the use of his crown throwing move. In item form, the crown will repeatedly respawn on the stage even if thrown offstage.
***If the crown is dropped as an item, it will not reappear on K. Rool's head unless he picks it up himself, which also prevents the use of his crown throwing move. In item form, the crown will repeatedly respawn on the stage even if thrown offstage.
**His [[Blunderbuss]] from ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', presumably his [[neutral special move]]. K. Rool also puts on the pirate hat he wears under his "Kaptain K. Rool" persona in that game. After firing a {{s|mariowiki|Kannonball}}, the Blunderbuss can vacuum up either the Kannonball, other projectiles, or other opponents and shoot them back out at an angle.
**His [[Blunderbuss]] from ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', his [[neutral special move]]. K. Rool also puts on the pirate hat he wears under his "Kaptain K. Rool" persona in that game. After firing a {{s|mariowiki|Kannonball}}, the Blunderbuss can vacuum up either the Kannonball, other projectiles, or other opponents and shoot them back out at an angle.
**His helicopter backpack from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', presumably his [[up special move]]. It is similar to {{SSBU|Snake}}'s [[Cypher]]. The propeller has a hitbox.
**His helicopter backpack from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', his [[up special move]]. It is similar to {{SSBU|Snake}}'s [[Cypher]]. The propeller has a hitbox.
**One of his boxing gloves from ''{{s|mariowiki|Donkey Kong 64}}'' appears in his [[forward smash]]. The boxing glove materializes on the hand that performs the punch.
**One of his boxing gloves from ''{{s|mariowiki|Donkey Kong 64}}'' appears in his [[forward smash]]. The boxing glove materializes on the hand that performs the punch.
*[[Stomach Attack]], which involves K. Rool inflating his belly as a [[counterattack]], his [[down special move]]. Based on certain enemies from the ''{{s|mariowiki|Donkey Kong Country}}'' series being invulnerable from certain attacks, most noticeably the {{s|mariowiki|Klump}} and {{s|mariowiki|Krusha}}-type enemies.
*[[Stomach Attack]], which involves K. Rool inflating his belly as a [[counterattack]], his [[down special move]]. Based on certain enemies from the ''{{s|mariowiki|Donkey Kong Country}}'' series being invulnerable from certain attacks, most noticeably the {{s|mariowiki|Klump}} and {{s|mariowiki|Krusha}}-type enemies.
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