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[[File:Jigglypuff_Star_and_Screen_KOs.gif|right]] | [[File:Jigglypuff_Star_and_Screen_KOs.gif|right]] | ||
I've finally have some proof that [[Star KO| Star]] and [[Screen KO]]s have the same duration in ''[[Super Smash Bros.]]'' Here, you'll see two {{SSB|Jigglypuff}}s [[shield jump]] to the top of the upper [[blast line]], and both separately go into their Screen KO and Star KO animations, and both got KO'd on the very last frame by the time those animations end. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 14:51, 31 December 2017 (EST) | I've finally have some proof that [[Star KO| Star]] and [[Screen KO]]s have the same duration in ''[[Super Smash Bros.]]'' Here, you'll see two {{SSB|Jigglypuff}}s [[shield jump]] to the top of the upper [[blast line]], and both separately go into their Screen KO and Star KO animations, and both got KO'd on the very last frame by the time those animations end. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 14:51, 31 December 2017 (EST) | ||
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== Ridley's Final Smash == | == Ridley's Final Smash == | ||
I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:29, 30 October 2018 (EDT) | I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:29, 30 October 2018 (EDT) |
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