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[[File:KirbyDAir.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial.]] | [[File:KirbyDAir.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial.]] | ||
[[File:KirbyDAirLanding.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial' | [[File:KirbyDAirLanding.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial's landing hitbox.]] | ||
==Overview== | ==Overview== | ||
A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a [[foot stool jump]]. This move can combo into a vast majority of Kirby's arsenal at almost any percent. | A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a [[foot stool jump]]. This move can combo into a vast majority of Kirby's arsenal at almost any percent. |
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