Donkey Kong (SSBM): Difference between revisions

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*When ''Melee'' was in development, Donkey Kong was planned to use voice clips from ''Donkey Kong 64'' instead of reusing clips from the previous game.  
*When ''Melee'' was in development, Donkey Kong was planned to use voice clips from ''Donkey Kong 64'' instead of reusing clips from the previous game.  
*Whenever Donkey Kong enters the stage on certain modes in 1-P Mode (excluding Classic Mode, Adventure Mode, Event matches, and the first stage in All-Star Mode), he can be seen briefly in his [[bind pose]] position.
*Whenever Donkey Kong enters the stage on certain modes in 1-P Mode (excluding Classic Mode, Adventure Mode, Event matches, and the first stage in All-Star Mode), he can be seen briefly in his [[bind pose]] position.
*If the [[Launch Rate|damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and cargo carries a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or the CPU is affected by something (getting [[attack]]ed, changing size, and so on).
*If the [[Launch rate|damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs, and cargo carries a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or the CPU is affected by something (getting [[attack]]ed, changing size, and so on).
*Donkey Kong, {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} are the only characters in ''Melee'' who can grab ledges when not facing them when using their up special moves.
*Donkey Kong, {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} are the only characters in ''Melee'' who can grab ledges when not facing them when using their up special moves.


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