Donkey Kong (SSB4): Difference between revisions

m (→‎Active: https://ssbworld.com/players/62/larry-lurr/donkey-kong)
Tag: Mobile edit
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*{{nerf|Upward angled forward tilt deals 1% less damage (12% → 11%).}}
*{{nerf|Upward angled forward tilt deals 1% less damage (12% → 11%).}}
*{{change|Down tilt deals less damage (8% → 7% (arm)/6% (hand)) and has decreased base knockback (20 → 10). This improves its combo potential, but hinders its spacing potential.}}
*{{change|Down tilt deals less damage (8% → 7% (arm)/6% (hand)) and has decreased base knockback (20 → 10). This improves its combo potential, but hinders its spacing potential.}}
*{{buff|Donkey Kong has a new dash attack, the {{s|mariowiki|Barrel Roll}}. Compared to the previous dash attack, it has less startup (frame 10 → frame 9) and ending lag (frame 55 → 42) and a longer duration (frames 10-21 → 9-24), making it safer.}}
*{{buff|Donkey Kong has a new dash attack, the {{s|mariowiki|Roll Attack}}. Compared to the previous dash attack, it has less startup (frame 10 → frame 9) and ending lag (frame 55 → 42) and a longer duration (frames 10-21 → 9-24), making it safer.}}
*{{change|Dash attack deals 1% less damage (11% (clean)/9% (late) → 10%/8%) compared to the previous dash attack. This makes it more effective for combos, but less effective at spacing.}}
*{{change|Dash attack deals 1% less damage (11% (clean)/9% (late) → 10%/8%) compared to the previous dash attack. This makes it more effective for combos, but less effective at spacing.}}
*{{change|All smash attacks now have [[transcendent priority]].}}
*{{change|All smash attacks now have [[transcendent priority]].}}