Mr. Game & Watch (SSB4): Difference between revisions

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===Special moves===
===Special moves===
*{{change|[[Judge]] can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}}
*{{change|[[Judge]] can now have the same number appear consecutively, instead of having to cycle through three subsequent swings.}}
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Judge 3 and Judge 9's shield pressuring potentials.}}
*{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}}
*{{buff|The weakening of SDI makes Judge 5 significantly more difficult to escape from.}}
*{{buff|[[Fire]] covers more vertical distance, improving its recovery potential.}}
*{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}}
*{{change|Fire's animation changed. Mr. Game & Watch now descends in a choppy, frame-by-frame motion instead of a smooth, swaying motion.}}
*{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}}
*{{buff|The removal of the [[grab release glitch]] allows Mr. Game & Watch to re-use Fire if he has been grabbed in midair.}}
*{{buff|[[Oil Panic]] can now fill up multiple units at once upon absorbing a sufficiently strong projectile, significantly improving its reliability.}}
*{{buff|[[Oil Panic]] can now fill up multiple units at once upon absorbing a sufficiently strong projectile (>10% fills 2 units, >20% fills 3), significantly improving its reliability.}}
*{{change|Aerial Oil Panic increases [[jump]]'s height and [[Falling speed#Floaty|floatiness]] when used immediately after a jump. However, it also no longer stalls Mr. Game & Watch.}}
*{{change|Aerial Oil Panic no longer has airspeed defiance, and only stalls once in the air. While this hinders it's use of absorbing projectiles offstage significantly, it allows Mr. Game & Watch to combine it with his mid-air [[jump]] to increase both it's height and [[Falling speed#Floaty|floatiness]] substantially.}}
*{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}}
*{{nerf|The removal of [[momentum canceling]] removes [[Bucket Braking]], significantly hindering Mr. Game & Watch's endurance.}}
*{{nerf|[[Octopus]] deals 1% less damage (16% → 15%) and has a shorter duration (17 seconds → 15).}}
*{{nerf|[[Octopus]] deals 1% less damage (16% → 15%) and has a shorter duration (17 seconds → 15).}}
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