Marth (SSBM): Difference between revisions

(Reverting: Very bizarre edits that seem to consist of deliberate grammar mistakes, however I'm too uncertain to use rollback for this.)
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However, Marth is the perfect combo weight for several characters to exploit. Marth may win the neutral game against these characters, such as {{SSBM|Captain Falcon}}, {{SSBM|Jigglypuff}}, and {{SSBM|Sheik}}, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. On the other hand, Marth finds himself in a roughly reversed situation against {{SSBM|Fox}} and {{SSBM|Falco}}, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even.
However, Marth is the perfect combo weight for several characters to exploit. Marth may win the neutral game against these characters, such as {{SSBM|Captain Falcon}}, {{SSBM|Jigglypuff}}, and {{SSBM|Sheik}}, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. On the other hand, Marth finds himself in a roughly reversed situation against {{SSBM|Fox}} and {{SSBM|Falco}}, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even.


In the modern metagame, advancements in Marth's punish game have mostly evened out his matchup against Sheik and Jigglypuff. At the highest level, the Sheik matchup is considered even, although not easy to play for Marth, while the Jigglypuff matchup is slightly disadvantageous at worst for him. Marth is now considered by many to be a soft counter to {{SSBM|Falco}}, as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: {{SSBM|Pikachu}} and {{SSBM|Yoshi}}. While Marth theoretically still wins against Pikachu, {{Sm|Axe}}'s knowledge in the matchup has led him to be highly successful against Marth players, exploiting Pikachu's tricky recovery and ability to push Marth horizontally away from the stage, where he struggles to recover from. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters.
In the modern metagame, advancements in Marth's punish game have mostly evened out his matchup against Sheik and Jigglypuff. At the highest level, the Sheik matchup is considered even, although not easy to play for Marth, while the Jigglypuff matchup is slightly disadvantageous at worst for him. Marth is now considered by many to be a soft counter to {{SSBM|Falco}} (and sometimes even {{Fox}}), as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: {{SSBM|Pikachu}} and {{SSBM|Yoshi}}. While Marth theoretically still wins against Pikachu, {{Sm|Axe}}'s knowledge in the matchup has led him to be highly successful against Marth players, exploiting Pikachu's tricky recovery and ability to push Marth horizontally away from the stage, where he struggles to recover from. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters.


All things considered, Marth is one of the most difficult matchups for many of the characters in ''Melee'', with not many characters having the tools to properly deal with him at the highest level of play.
All things considered, Marth is one of the most difficult matchups for many of the characters in ''Melee'', with not many characters having the tools to properly deal with him at the highest level of play.