Rocketbarrel Barrage: Difference between revisions
Making it match the other Final Smash pages
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{{cquote|''Strap on the rocketbarrels and take to the sky. While flying around, you can use your peanut popguns to blast everyone you see.''|cite=''Brawl''{{'}}s instruction manual}} | {{cquote|''Strap on the rocketbarrels and take to the sky. While flying around, you can use your peanut popguns to blast everyone you see.''|cite=''Brawl''{{'}}s instruction manual}} | ||
{{cquote|''Fly around in the air while shooting peanuts.''|cite=''Smash for 3DS''{{'}}s foldout}} | {{cquote|''Fly around in the air while shooting peanuts.''|cite=''Smash for 3DS''{{'}}s foldout}} | ||
'''Rocketbarrel Barrage''' ({{ja|バレルジェットパニック|Bareru Jetto Panikku}}, ''Barrel Jet Panic'') is [[Diddy Kong]]'s [[Final Smash]]. When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire powerful shots from his [[Peanut Popgun]]s. Each [[peanut]] does 8% damage (5% in ''SSB4''), while making contact with the Rocketbarrel itself causes 18% (12% in ''SSB4'') damage and has more knockback than the peanuts; the final explosion does 20%. | '''Rocketbarrel Barrage''' ({{ja|バレルジェットパニック|Bareru Jetto Panikku}}, ''Barrel Jet Panic'') is [[Diddy Kong]]'s [[Final Smash]]. | ||
==Overview== | |||
When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire powerful shots from his [[Peanut Popgun]]s. Each [[peanut]] does 8% damage (5% in ''SSB4''), while making contact with the Rocketbarrel itself causes 18% (12% in ''SSB4'') damage and has more knockback than the peanuts; the final explosion does 20%. | |||
While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long. | While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long. |