Super Smash Bros. 4

Luigi (SSB4)/Down throw: Difference between revisions

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(added an update history for the move.)
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==Overview==
==Overview==
Luigi forces his opponent on the floor and {{s|mariowiki|Ground Pound}}s them. Depending on percentage, this throw can be followed up by up tilt, any smash attack, any aerial attack, [[Luigi Cyclone]] or [[Super Jump Punch]]. It serves as Luigi's starting move for some of his most powerful KO combos.
Luigi forces his opponent on the floor and {{s|mariowiki|Ground Pound}}s them. Depending on percentage, this throw can be followed up by up tilt, any smash attack, any aerial attack, [[Luigi Cyclone]] or [[Super Jump Punch]]. It serves as Luigi's starting move for some of his most powerful KO combos.
==Update history==
{{GameIcon|ssb4}} [[1.1.1]]
*{{nerf|Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents.}}


==Hitboxes==
==Hitboxes==

Revision as of 00:55, September 2, 2018

Hitbox visualization showing Luigi's down throw.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Luigi forces his opponent on the floor and Ground Pounds them. Depending on percentage, this throw can be followed up by up tilt, any smash attack, any aerial attack, Luigi Cyclone or Super Jump Punch. It serves as Luigi's starting move for some of his most powerful KO combos.

Update history

Super Smash Bros. 4 1.1.1

  • Nerf Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents.


Hitboxes

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: DThrow doesn't have hitboxes, these are throw specifiers and only one is used.
You can discuss this issue on the talk page or edit this page to improve it.
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6% AngleIcon80.png Forwards 55 83 0 0 1.0x Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 40 100 0 0 None Throwing (type) Normal (effect) S None