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Echo Fighters are marked with an epsilon (ε) internationally and a prime symbol (′) in Japanese added to the number of their parent fighter on the character numbering system (in Japanese, the prime symbol is pronounced "dash," hence the term "Dash Fighter"; in mathematics, the prime symbol is used to designate that something is derived from something else, for example x′ would be derived from x). | Echo Fighters are marked with an epsilon (ε) internationally and a prime symbol (′) in Japanese added to the number of their parent fighter on the character numbering system (in Japanese, the prime symbol is pronounced "dash," hence the term "Dash Fighter"; in mathematics, the prime symbol is used to designate that something is derived from something else, for example x′ would be derived from x). | ||
[[ | [[Dark Pit]] and [[Lucina]] are the only returning characters to be marked as Echo Fighters, while [[Dark Samus]], [[Daisy]], [[Chrom]], and [[Richter]] are added as new Echo Fighters. Certain other characters that were previously identified as clones—[[Dr. Mario]], [[Young Link]], and [[Pichu]]—are not listed as Echo Fighters. This is possibly due to the fact that they were introduced before ''Smash 4''. | ||
In the [[Nintendo_Direct#Super_Smash_Bros._Ultimate_Direct_.28August_8.2C_2018.29|August 8th, 2018 ''Super Smash Bros. Ultimate'' Direct]], it was revealed that players could choose whether Echo Fighters should have their own slot separate from their parent fighters or be stacked with their parent fighters. | In the [[Nintendo_Direct#Super_Smash_Bros._Ultimate_Direct_.28August_8.2C_2018.29|August 8th, 2018 ''Super Smash Bros. Ultimate'' Direct]], it was revealed that players could choose whether Echo Fighters should have their own slot separate from their parent fighters or be stacked with their parent fighters. | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Original!!Echo Fighter!!Differences | !Original!!Echo Fighter !!Differences | ||
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|{{SSBU|Samus}}||{{SSBU|Dark Samus}}||Dark Samus constantly hovers instead of standing or walking, with it being floatier than Samus herself to reflect this. Its attack animations that use its arm cannon have it using the arm cannon without stabilizing it with its free hand. Dark Samus's [[Charge Beam]] and [[Final Smash]] have a much darker appearance. Additionally, Dark Samus's roll does not turn it into a morph ball and its bombs propel it sideways in contrast to Samus's upwards movement. | |{{SSBU|Samus}}||{{SSBU|Dark Samus}}||Dark Samus constantly hovers instead of standing or walking, with it being floatier than Samus herself to reflect this. Its attack animations that use its arm cannon have it using the arm cannon without stabilizing it with its free hand. Dark Samus's [[Charge Beam]] and [[Final Smash]] have a much darker appearance. Additionally, Dark Samus's roll does not turn it into a morph ball and its bombs propel it sideways in contrast to Samus's upwards movement. | ||
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|{{SSBU|Simon}}||{{SSBU|Richter}}||The two vampire hunters possess the same moveset, but with subtle gameplay differences, which are unknown. Richter has unique animations (stance, idle poses, taunts and victory poses), and the fire from his [[Holy Water]] is blue as opposed to being red like Simon. Notably, Simon and Richter are the first clone pair to be third-party characters. | |{{SSBU|Simon}}||{{SSBU|Richter}}||The two vampire hunters possess the same moveset, but with subtle gameplay differences, which are unknown. Richter has unique animations (stance, idle poses, taunts and victory poses), and the fire from his [[Holy Water]] is blue as opposed to being red like Simon. Notably, Simon and Richter are the first clone pair to be third-party characters. | ||
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|style="text-align:center" colspan="3"|'''non-Echo Fighter clones | |style="text-align:center" colspan="3"|'''Semi-clones/non-Echo Fighter clones''' | ||
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|{{SSBU|Mario}}||{{SSBU| | |rowspan=2|{{SSBU|Mario}}||{{SSBU|Luigi}}||Luigi has a new dashing animation. Luigi's forward tilt is now a side kick instead of a reverse roundhouse. His new up tilt, however, is a front-facing uppercut more similar to his brother's equivalent attack than before. | ||
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|{{SSBU| | |{{SSBU|Dr. Mario}}||[[Cape]] and [[Super Sheet]] have new and distinct animations emphasizing their different hitboxes. Dr. Mario has a new down aerial attack where he stomps downwards, though the two Marios already had different down airs in ''Smash 4''. Other changes are unknown at the moment. | ||
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|{{SSBU|Link}}||{{SSBU|Young Link}}<br>{{SSBU|Toon Link}}||Contrary to most declonings, it was Link who received most of the moveset changes to differentiate him from his derivatives, reflecting his overhauled appearance in ''The Legend of Zelda: Breath of the Wild''. He now possesses the ability to pick up his fired arrows and multi-shoot them, has replaced traditional bombs with the Remote Bomb Rune, and no longer has a hook/clawshot for a tether. He also now wields his sword right-handed, while the other two remain left-handed. Link also has a new Final Smash, [[Ancient Bow and Arrow]], while Toon Link keeps Triforce Slash. His Boomerang however, lost the gale effect, removing a difference. Young Link's neutral attack is now an infinite with a finisher hit, while Toon Link received a new forward smash that hits once and swings upward. All three now have different visual effects on their [[Spin Attack]]s. | |{{SSBU|Link}}||{{SSBU|Young Link}}<br>{{SSBU|Toon Link}}||Contrary to most declonings, it was Link who received most of the moveset changes to differentiate him from his derivatives, reflecting his overhauled appearance in ''The Legend of Zelda: Breath of the Wild''. He now possesses the ability to pick up his fired arrows and multi-shoot them, has replaced traditional bombs with the Remote Bomb Rune, and no longer has a hook/clawshot for a tether. He also now wields his sword right-handed, while the other two remain left-handed. Link also has a new Final Smash, [[Ancient Bow and Arrow]], while Toon Link keeps Triforce Slash. His Boomerang however, lost the gale effect, removing a difference. Young Link's neutral attack is now an infinite with a finisher hit, while Toon Link received a new forward smash that hits once and swings upward. All three now have different visual effects on their [[Spin Attack]]s. | ||
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|{{SSBU|Fox}}||{{SSBU|Falco}}||Both characters have a new Final Smash, replacing the [[Landmaster]] from previous ''Smash'' games. Either Fox or Falco aim a single crosshair, calling the Star Fox team in their Arwings to slam into any player caught in the crosshair's general area and activate a brief cinematic involving the bombardment of the caught players. Falco's variation has a more erratic laser and flight pattern than Fox's, but is otherwise identical. | |{{SSBU|Fox}}||{{SSBU|Falco}}||Both characters have a new Final Smash, replacing the [[Landmaster]] from previous ''Smash'' games. Either Fox or Falco aim a single crosshair, calling the Star Fox team in their Arwings to slam into any player caught in the crosshair's general area and activate a brief cinematic involving the bombardment of the caught players. Falco's variation has a more erratic laser and flight pattern than Fox's, but is otherwise identical. | ||
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|{{SSBU| | |{{SSBU|Pikachu}}||{{SSBU|Pichu}}||Pichu has new animations giving it a bouncier feel overall. It still continues to damage itself when performing electric attacks. It is unknown whether Pichu is a clone or semi-clone. | ||
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|{{SSBU|Captain Falcon}}||{{SSBU|Ganondorf}}||Ganondorf now uses his sword from the SpaceWorld 2000 demo in his smash attacks, giving them completely different animations and functionality from Captain Falcon's smash attacks. On the other hand, some of his moves were reverted to their ''Melee'' animations, such as his down aerial and [[Wizard's Foot]], incidentally causing them to resemble Captain Falcon's once more. | |{{SSBU|Captain Falcon}}||{{SSBU|Ganondorf}}||Ganondorf now uses his sword from the SpaceWorld 2000 demo in his smash attacks, giving them completely different animations and functionality from Captain Falcon's smash attacks. On the other hand, some of his moves were reverted to their ''Melee'' animations, such as his down aerial and [[Wizard's Foot]], incidentally causing them to resemble Captain Falcon's once more. | ||
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|{{SSBU|Ness}}||{{SSBU|Lucas}}||Ness's PK Starstorm has the meteors fan outwards, while Lucas's variant has them converge inwards. They are also assisted by two of their respective teammates ([[Paula]] and [[Poo]] for Ness, [[Kumatora]] and [[Boney]] for Lucas). | |||
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|{{SSBU|Marth}}||{{SSBU|Roy}}|| Roy now has more fiery effects on his attacks. Also, [[Shield Breaker]] can be angled while [[Flare Blade]] can be reversed mid-charge. | |{{SSBU|Marth}}||{{SSBU|Roy}}|| Roy now has more fiery effects on his attacks. Also, [[Shield Breaker]] can be angled while [[Flare Blade]] can be reversed mid-charge. |
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