Sonic (SSBU): Difference between revisions

26 bytes removed ,  6 years ago
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Undid edit by Resources: no, that's Spin Charge. the tweet says it, and Spin Charge has gone through shields before: https://www.youtube.com/watch?v=5uXmyrey8Qw
(https://twitter.com/Iona_RoseFGC/status/1021727185353285632 Footage shows Spin Dash, it no longer hops at the start if fully charged. Spin Charge never went through shields.)
m (Undid edit by Resources: no, that's Spin Charge. the tweet says it, and Spin Charge has gone through shields before: https://www.youtube.com/watch?v=5uXmyrey8Qw)
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*{{buff|Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and gets improved accuracy.}}
*{{buff|Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and gets improved accuracy.}}
*{{buff|Homing Attack comes out much quicker than in previous titles when the attack button is pressed.}}
*{{buff|Homing Attack comes out much quicker than in previous titles when the attack button is pressed.}}
*{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield if it's not fully charged, reducing its safety.}}
*{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.}}
*{{buff|A grounded charged Spin Dash can now be released in the air while keeping its charge.}}
*{{buff|A grounded charged Spin Dash can now be released in the air while keeping its charge.}}
*{{buff|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}
*{{buff|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}