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(https://twitter.com/Iona_RoseFGC/status/1021727185353285632 Footage shows Spin Dash, it no longer hops at the start if fully charged. Spin Charge never went through shields.) |
Aidanzapunk (talk | contribs) m (Undid edit by Resources: no, that's Spin Charge. the tweet says it, and Spin Charge has gone through shields before: https://www.youtube.com/watch?v=5uXmyrey8Qw) |
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*{{buff|Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and gets improved accuracy.}} | *{{buff|Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and gets improved accuracy.}} | ||
*{{buff|Homing Attack comes out much quicker than in previous titles when the attack button is pressed.}} | *{{buff|Homing Attack comes out much quicker than in previous titles when the attack button is pressed.}} | ||
*{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield | *{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.}} | ||
*{{buff|A grounded charged Spin Dash can now be released in the air while keeping its charge.}} | *{{buff|A grounded charged Spin Dash can now be released in the air while keeping its charge.}} | ||
*{{buff|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}} | *{{buff|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}} |