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LaughinElf (talk | contribs) (→Mechanics: https://youtu.be/CT-DmdaLH_Q?t=13835 3:50:35-3:51:00 Hothead grows from taking damage from Inkling's Splat Bomb and Deoxys' Hyper Beam and later changes its direction when it moves offstage.) |
LaughinElf (talk | contribs) (→Mechanics: Makes text easier to read.) |
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A Hothead will reach maximum power after it takes approximately 30% damage. However, if the Hothead is undamaged and hit by a fire or electric-based attack that deals over 30% damage (such as [[Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes, such as knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% damage or more and become impossible to reflect. | A Hothead will reach maximum power after it takes approximately 30% damage. However, if the Hothead is undamaged and hit by a fire or electric-based attack that deals over 30% damage (such as [[Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes, such as knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% damage or more and become impossible to reflect. | ||
In ''Ultimate'', Hotheads appear to change their direction when they travel | In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing. They also can grow larger from any attack, and may even gain OHKO potential from strong enough attacks. | ||
==Damage== | ==Damage== |
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