Mario (universe): Difference between revisions
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:''This article refers to the Mushroom Kingdom [[universe]]. For other uses, see [[Mushroom Kingdom (disambiguation)]]. | :''This article refers to the Mushroom Kingdom [[universe]]. For other uses, see [[Mushroom Kingdom (disambiguation)]]. | ||
[[Image:Mushroomsymbol.gif|thumb|right]] | [[Image:Mushroomsymbol.gif|thumb|right]] | ||
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*'''[[Red Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in two colors of these protective shells: Green and Red. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced. | *'''[[Red Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in two colors of these protective shells: Green and Red. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced. | ||
*'''[[Starman]]''': This coveted power-up found in many ''Mario'' platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in ''Smash'', though opponents won't be damaged for touching you, but while under the influence of a Starman, you will not take damage nor will you be knocked back by anything. | *'''[[Starman]]''': This coveted power-up found in many ''Mario'' platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in ''Smash'', though opponents won't be damaged for touching you, but while under the influence of a Starman, you will not take damage nor will you be knocked back by anything. | ||
==Music== | |||
==In ''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== | ||
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*'''[[Starman]]''': Returns from ''SSB'' essentially unaltered in function and purpose. | *'''[[Starman]]''': Returns from ''SSB'' essentially unaltered in function and purpose. | ||
*'''[[Super Mushroom]]''': A new item based on the classic Super Mushroom powerup of many Mario games, starting from ''Super Mario Bros.'' onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In ''Melee'', touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk. | *'''[[Super Mushroom]]''': A new item based on the classic Super Mushroom powerup of many Mario games, starting from ''Super Mario Bros.'' onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In ''Melee'', touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk. | ||
===Music=== | |||
===Full trophy list=== | ===Full trophy list=== | ||
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*[[Waluigi (trophy)]] | *[[Waluigi (trophy)]] | ||
*[[Mario and Yoshi (trophy)]] | *[[Mario and Yoshi (trophy)]] | ||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
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*[[Image:MarioBrawl.jpg|right|120px]]'''[[Mario (SSBB)|Mario]]''': Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in ''Brawl''. Other than that, he seems to fight identically to his appearance in Melee. Like the rest of the Brawl roster Mario has a new special move called a [[Final Smash]]. His Final Smash in particular is a fireball that expands and engulfs the stage, called the [[Mario Finale]]. | *[[Image:MarioBrawl.jpg|right|120px]]'''[[Mario (SSBB)|Mario]]''': Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in ''Brawl''. Other than that, he seems to fight identically to his appearance in Melee. Like the rest of the Brawl roster Mario has a new special move called a [[Final Smash]]. His Final Smash in particular is a fireball that expands and engulfs the stage, called the [[Mario Finale]]. | ||
*[[Image:BowserBrawl.jpg|right|120px]]'''[[Bowser (SSBB)|Bowser]]''': Bowser has also been confirmed to reappear from his appearance in ''Melee''. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for a short period of time. This marks the first time in the series that Giga Bowser will be legally playable. | *[[Image:BowserBrawl.jpg|right|120px]]'''[[Bowser (SSBB)|Bowser]]''': Bowser has also been confirmed to reappear from his appearance in ''Melee''. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for a short period of time. This marks the first time in the series that Giga Bowser will be legally playable. | ||
'''[[Princess Peach (SSBB)|Peach]]''' has also recently been seen in a cutscene from [[Adventure Mode: The Subspace Emissary]], and while she hasn't officially been stated as playable yet, most fans concede that this is a near-confirmation of her returning to ''Brawl'', especially because she is seen standing next to three other confirmed characters, and no one else. | |||
===Stages=== | ===Stages=== | ||
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New to ''Brawl'' is the concept of [[Assist Trophy|Assist Trophies]], a brand new item that summons one of various Nintendo characters to lend their abilities to the battlefield, much like [[Poké Ball|Poké Balls]]. So far, one character from the Mario franchise has been revealed to be an Assist Trophy. | New to ''Brawl'' is the concept of [[Assist Trophy|Assist Trophies]], a brand new item that summons one of various Nintendo characters to lend their abilities to the battlefield, much like [[Poké Ball|Poké Balls]]. So far, one character from the Mario franchise has been revealed to be an Assist Trophy. | ||
*'''[[Hammer Bro]]''': A single member of the duo that Mario has fought since ''Super Mario Bros. | *'''[[Hammer Bro]]''': A single member of the duo that Mario has fought since ''Super Mario Bros.'', Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears. | ||
===Common Enemies=== | ===Common Enemies=== | ||
*'''Hammer Bro.''' also | *A '''Hammer Bro.''' also appears to be a common enemy in the [[Subspace Emissary]] mode, along with its role as an Assist Trophy. | ||
*'''[[Bullet Bill]]'''s are confirmed as common enemies, and behave similarly to how they acted in Mario platformers. | *'''[[Bullet Bill]]'''s are confirmed as common enemies, and behave similarly to how they acted in Mario platformers. | ||