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(Saying Sonic was buffed when it technically said he was is repetitive) |
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Sonic has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', with the former significantly outweighing the latter | Sonic has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', with the former significantly outweighing the latter. The most noticeable improvement has been to his KO potential, which was a crippling weakness in ''Brawl''. A number of his attacks have had their knockback increased: his smash attacks are now reliable KOing options, while his back throw now possesses KO potential. Up throw also had its knockback increased; when coupled with its much lower damage output and the changes to [[hitstun]] canceling, it has become an even more reliable combo starter. | ||
Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d. | Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d. |
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