Sonic (SSB4): Difference between revisions

24 bytes removed ,  6 years ago
Saying Sonic was buffed when it technically said he was is repetitive
mNo edit summary
(Saying Sonic was buffed when it technically said he was is repetitive)
Line 45: Line 45:


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Sonic has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', with the former significantly outweighing the latter, but was overall buffed. The most noticeable improvement has been to his KO potential, which was a crippling weakness in ''Brawl''. A number of his attacks have had their knockback increased: his smash attacks are now reliable KOing options, while his back throw now possesses KO potential. Up throw also had its knockback increased; when coupled with its much lower damage output and the changes to [[hitstun]] canceling, it has become an even more reliable combo starter.
Sonic has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', with the former significantly outweighing the latter. The most noticeable improvement has been to his KO potential, which was a crippling weakness in ''Brawl''. A number of his attacks have had their knockback increased: his smash attacks are now reliable KOing options, while his back throw now possesses KO potential. Up throw also had its knockback increased; when coupled with its much lower damage output and the changes to [[hitstun]] canceling, it has become an even more reliable combo starter.


Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.
Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.